Game Development Community

Character creation

by Paul Binder · in Torque Game Engine · 09/17/2006 (10:46 pm) · 4 replies

I may be blind, but I have been looking every where for a good character creation walkthrough and cant find one.

I only see the one that allows you to crate that sphere like character. I made a base character my self, trying to copy the player that comes with starter.fps, yet it does not work

Any help would be great
p.s. Iwhen I do export my model, it just appears as a blank model, nothing working.
Also I am semi new to the engine, I bought it a while ago, but just recently had a reason to work with it
Thank you for any help

http://talnausdesigns.com/ProjectTT/e107_plugins/coppermine_menu/albums/userpics/10002/link.JPG

#1
09/18/2006 (8:02 am)
That kind of depends what modeling tool you're using. In the end, though, the important bit is to export the animation sequence (DSQ) files for "root" "run" and others, as referenced in the .cs file for the character.

For 3dsmax, there's a pretty good tutorial (there's even some video tutorials on a contributed site). They go through how you need to create Sequence objects, set keyframes to decide how long they are in the animation, etc.
#2
09/18/2006 (8:57 am)
I am useing 3D studio max, could you please provide that tutorial you talk about>? A video walktrhough would help me greatly
#3
09/18/2006 (3:16 pm)
Http://www.3dtutorials.sk/

Check it out... All kinds of tutorials there for a variety of different applications. All of the tutorials are for people doing 2d and 3d art.
#4
09/18/2006 (4:10 pm)
Try This TDN Article.

I just went to the TDN front page, and typed in "character export" and it came up as one of the links.