Collison with particles
by Brandon Young · in Torque Game Builder · 09/16/2006 (10:49 pm) · 2 replies
Can you make particles colide, using the source sprite collision? or would this be something i would ahve to code in?
#2
My thought was for, in an action game, to render a stream of bullets as a long, thin rectangular emittance of particles flying in one direction, rather than rendering individual bullets, and then an enemy sprite could just check for collisions with the rectangle containing the bullets.
02/19/2007 (8:53 am)
Can we have particles return a collision by drawing a polygon around the emitter? I tried enabling collisions on the particle effect itself, but I got crashes in every combination of collision type.My thought was for, in an action game, to render a stream of bullets as a long, thin rectangular emittance of particles flying in one direction, rather than rendering individual bullets, and then an enemy sprite could just check for collisions with the rectangle containing the bullets.
Associate Melv May
Hope this helps,
- Melv.