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Collison with particles

by Brandon Young · in Torque Game Builder · 09/16/2006 (10:49 pm) · 2 replies

Can you make particles colide, using the source sprite collision? or would this be something i would ahve to code in?

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#1
09/18/2006 (12:21 am)
The particles can collide using a subset of the col-det responses but be aware, because of performance constraints, that the collisions are not reported, they are purely for visuals, not functionality.

Hope this helps,

- Melv.
#2
02/19/2007 (8:53 am)
Can we have particles return a collision by drawing a polygon around the emitter? I tried enabling collisions on the particle effect itself, but I got crashes in every combination of collision type.

My thought was for, in an action game, to render a stream of bullets as a long, thin rectangular emittance of particles flying in one direction, rather than rendering individual bullets, and then an enemy sprite could just check for collisions with the rectangle containing the bullets.