Game Development Community


#1
09/18/2006 (8:29 am)
Hmm, interesting idea. The control uses a texture, where as IFLs are material based (and embedded in DTS files), so I'm not sure how you could get that working. You could try modifying the control to use a texture sequence like Max uses: .png

And have it automatically load up the sequence of files (0.png, 1.png, ...) and use those in a loop.