GUI onload.
by Peterjohn Griffiths · in Torque Game Engine · 09/16/2006 (11:30 am) · 6 replies
Hi,
I was wondering if there was an onload event for a gui when it loads. I want to clear out a guiTextListCtrl when it loads and then refresh the data but I can't find anything to show me how this is done.
This is probably simple, and I have looked but can't find the answer.
Many thanks
Pejayuk
I was wondering if there was an onload event for a gui when it loads. I want to clear out a guiTextListCtrl when it loads and then refresh the data but I can't find anything to show me how this is done.
This is probably simple, and I have looked but can't find the answer.
Many thanks
Pejayuk
#3
09/17/2006 (1:45 pm)
Yep, thats the command I will use, but how to I create a Onload type event in the Gui to run this code.?
#4
I have found however that the following does get called when the GUI is loaded and seems to be the equivelent of a onload function for a GUI.
09/17/2006 (2:01 pm)
I think I have found this out myself. Ive been trying to use,function NetworkLoungeGui::init(){
error("NetworkLoungeGui Loaded"); //Output to be displayed in console in RED for testing.
}but with no joy. This isn't being called when the GUI is loaded and reloaded.I have found however that the following does get called when the GUI is loaded and seems to be the equivelent of a onload function for a GUI.
function NetworkLoungeGui::onWake(){
error("NetworkLoungeGui Loaded"); //Output to be displayed in console in RED for testing.
}
#5
09/17/2006 (2:27 pm)
Well the GUI's never "load" Gui's are all client side. onWake is probably what you're looking for all along.
#6
10/22/2006 (12:34 am)
You have onWake and onSleep methods.
Torque Owner Peterjohn Griffiths
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