NewtonPhysics implementation with TGE 1.4
by Stephan - viKKing - Bondier · in Torque Game Engine · 09/15/2006 (8:14 am) · 4 replies
I'm starting this thread, so that anyone interested in this specific physic code joins, and we all define step by step instructions to implement it with TGE 1.4 (until 1.5).
Please, no PhysX comment, it has already its own resources.
viKKing
Please, no PhysX comment, it has already its own resources.
viKKing
About the author
Contributor to Dark-Wind: War on Wheels from Sam Redfern.
#2
So the question is: What has Newton got that ODE doesn't? =)
09/15/2006 (11:45 am)
Well, we've already got this as well: www.garagegames.com/mg/forums/result.thread.php?qt=48839So the question is: What has Newton got that ODE doesn't? =)
#3
@Kevin: PhysX is TGE ok, ODEscript is in very good way and will give it a try.
To the question:
It's good to have diversity... 8-))
STef
09/15/2006 (2:06 pm)
@Jeff: yes a basic one. Nice stuff.@Kevin: PhysX is TGE ok, ODEscript is in very good way and will give it a try.
To the question:
Quote:What has Newton got that ODE doesn't?, I would say what has the white car the blue one doesn't?
It's good to have diversity... 8-))
STef
#4
White paint. A purely cosmetic feature that has no effect on it's actual handling, performance, or safety.
What has Newton got that ODE doesn't?
Things that Newton has that ODE doesn't include a noticable lack of source but a license that leaves you dangling when it explodes.
Gary (-;
09/15/2006 (2:44 pm)
I would say what has the white car the blue one doesn't?White paint. A purely cosmetic feature that has no effect on it's actual handling, performance, or safety.
What has Newton got that ODE doesn't?
Things that Newton has that ODE doesn't include a noticable lack of source but a license that leaves you dangling when it explodes.
Gary (-;
Torque Owner Jeff Murray
Default Studio Name
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5495
It's a start :p