Game Development Community

NewtonPhysics implementation with TGE 1.4

by Stephan - viKKing - Bondier · in Torque Game Engine · 09/15/2006 (8:14 am) · 4 replies

I'm starting this thread, so that anyone interested in this specific physic code joins, and we all define step by step instructions to implement it with TGE 1.4 (until 1.5).
Please, no PhysX comment, it has already its own resources.

viKKing

#2
09/15/2006 (11:45 am)
Well, we've already got this as well: www.garagegames.com/mg/forums/result.thread.php?qt=48839

So the question is: What has Newton got that ODE doesn't? =)
#3
09/15/2006 (2:06 pm)
@Jeff: yes a basic one. Nice stuff.

@Kevin: PhysX is TGE ok, ODEscript is in very good way and will give it a try.
To the question:
Quote:What has Newton got that ODE doesn't?
, I would say what has the white car the blue one doesn't?
It's good to have diversity... 8-))

STef
#4
09/15/2006 (2:44 pm)
I would say what has the white car the blue one doesn't?

White paint. A purely cosmetic feature that has no effect on it's actual handling, performance, or safety.

What has Newton got that ODE doesn't?

Things that Newton has that ODE doesn't include a noticable lack of source but a license that leaves you dangling when it explodes.

Gary (-;