Game Development Community

Editing scripts via a GUI.

by Ian Roach · in Torque Game Engine · 05/08/2002 (5:55 am) · 9 replies

Hey guys

Im currently wondering about the possibility of creating simple Gui screens which help modify scripts on the fly.

An example would be a Player Gui which has things such as jump speed, run speeds e.t.c all in a nice gui. You could then make changes, press OK and voila ure new settings have been applied.

This of course could work for a whole host of things.

For vehicles , weapons, rendering mode, lighting position e.t.c

The idea would be to have a whole heap of shortcut keys to access these and it would greatly enhance the editor.

Is this possible and how is it done ?

On a different question im just curious if there is anyway to do a page sumwhere on garagegames which outlines what new features have been added to the engine. In particular what code snippets and resources have been added.

Ive recently downloaded the latest head and have found alot of things missing such as the mouse sensitivity option posted in resources a long time ago.

Rather then backtrack through all the resources (im starting from scratch) is there perhaps a way to know whats been added and whats not (so i dont have to recheck).

For example is the inventory system included e.t.c

Anyway thanks in advance.

#1
05/08/2002 (8:24 am)
Someone is working on it.

They ported a particle editor from tribes a while back, of course my addled brain can't remember the guys name, he submitted it as a resource though.

:)
#2
05/08/2002 (8:29 am)
check this out: http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=4791
#3
05/08/2002 (6:07 pm)
Any progress bill ?

I think the potential to get simple guis to alter scripts would be tremendous.
#4
05/08/2002 (6:22 pm)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2472
is a link to the particle editor that I ported to torque.


I am currently involved in working some better features into wheeled vehicles, while I am doing this I have been writing down suggestions for the particle editor, After I get the vehicles working more closely to what I want for my project I will be working on a vehicle editor and will do an update to the particle editor.
#5
05/08/2002 (6:31 pm)
I am having a bit of trouble getting my Vehicle Editor gui to be compatible with the current world editor as the editor scripts (the world editor that is) are very rough and hard to work with.

I am debating completly rewriting the current editor and submitting it as a patch to make it more accessible to packages.

And Bruce, we should talk. you seem to be redoing everything I am. I have a particle editor that I will be posting once GG fixes a GUI bug that broke it.
#6
05/09/2002 (10:20 pm)
here yah go:

this one is real simple so far and works with player, but it could be used for any datablock

http://www.jokersgrin.com/site/codesnips/PlayerEditor.zip

or www.jokersgrin.com then goto the codesnips section

Warning, This page is still underconstruction... and we havent been really worken on it.
#7
05/10/2002 (8:28 am)
Sorry about that, been a long week :)

Cool on the player editor, Zach :)
#8
06/03/2002 (5:41 pm)
The link is dead - anyone have another one - or can mail me this ??

Freddy
#9
06/03/2002 (5:56 pm)
too bad www.jokersgrin.com is a dead link.