Help me to decide if Torque is right for me.
by Michael Collins · in Torque Game Engine · 09/14/2006 (11:17 am) · 1 replies
I don't know anything about programming. I do know how to make 3d graphics (models, objects, etc), and animations, but nothing about programming.
I want to make a turn-based game on a tile based 3d world like Warcraft, Civilization 4, Neverwinter Nights. Each of the players would get a random number of moves they can make and it's up to them which tiles they move to.
Each tile would trigger a particular event (I'll call these tile events). At the beginning of each turn, the tile events would be randomly placed on the tiles, so that no game is ever the same. For example, if tile #3 triggered a health bonus of 3 points, now that same event may be on tile #15. The players would not have access to what events are placed on which tiles to avoid unfair advantages.
Would using the Torque engine be easy to make such a game? Again, the looks of the game would be similar to the games already mentioned above, but my main issues are the programming of the random events, and also being able to tell the computer how to know whose turn it is, making sure the player movements are on the tiles, and not being able to place the player anywhere on the map which is not a tile. It'll be a multiplayer game, so I'm not interested in AI programming.
If anyone can help me with this topic, I'll sure appreciate it.
I want to make a turn-based game on a tile based 3d world like Warcraft, Civilization 4, Neverwinter Nights. Each of the players would get a random number of moves they can make and it's up to them which tiles they move to.
Each tile would trigger a particular event (I'll call these tile events). At the beginning of each turn, the tile events would be randomly placed on the tiles, so that no game is ever the same. For example, if tile #3 triggered a health bonus of 3 points, now that same event may be on tile #15. The players would not have access to what events are placed on which tiles to avoid unfair advantages.
Would using the Torque engine be easy to make such a game? Again, the looks of the game would be similar to the games already mentioned above, but my main issues are the programming of the random events, and also being able to tell the computer how to know whose turn it is, making sure the player movements are on the tiles, and not being able to place the player anywhere on the map which is not a tile. It'll be a multiplayer game, so I'm not interested in AI programming.
If anyone can help me with this topic, I'll sure appreciate it.
Torque Owner Tim Heldna
Torque's as good an engine as any. It has a scripting language which will enable you to knock out most of your game play requirements. The advantage of scripting is that it is far easier to learn than pure C. There are also disadvantages but nothing you need concern yourself with.
My advice would be to download the demo first. It is fully featured and functional in every way, including the scripting language. Give it a try, see what you think. See what you can come up with. The only thing the demo won't give you is the right to distribute your works for money or the source code to the engine. Oh, and private forum access.
Tim.