Multi-Line Text that makes use of textIDs
by Stephen Triche · in Torque Game Builder · 09/13/2006 (12:22 pm) · 0 replies
So there are two basic text GUI controls I am aware of, GuiTextCtrl and GuiMLTextCtrl.
While GuiTextCtrl is useful for basic labeling and whatnot, it only works on a single line, which is a problem when you're trying to wrap sentances around images in an attractive way. One is forced to cut up the text into multiple objects and this, in tern, complicates any external language file you're using, making changes very time consuming if you're trying to keep it looking attractive.
I tried playing with GuiMLTextCtrl, but no text would appear and my "textID =" lines kept disappearing, so I'm assuming GuiMLTextCtrl doesn't support this.
Is there any construct or "neat trick" that would allow me to have easily editable text that wraps as you resize the object, and that supports textIDs and external language files?
While GuiTextCtrl is useful for basic labeling and whatnot, it only works on a single line, which is a problem when you're trying to wrap sentances around images in an attractive way. One is forced to cut up the text into multiple objects and this, in tern, complicates any external language file you're using, making changes very time consuming if you're trying to keep it looking attractive.
I tried playing with GuiMLTextCtrl, but no text would appear and my "textID =" lines kept disappearing, so I'm assuming GuiMLTextCtrl doesn't support this.
Is there any construct or "neat trick" that would allow me to have easily editable text that wraps as you resize the object, and that supports textIDs and external language files?