Game Development Community

MS4 Options Gui Bug

by Martin Schultz · in Torque Game Engine Advanced · 09/13/2006 (11:19 am) · 8 replies

I noticed in the updated MS4 options dialog that the upper part with the driver and resolution selection is staying on top of the pane regardless if you press audio, video or controls. I made 3 screenshots to show the bug and drawed a red line around the area:

Pressed the graphics button:
www.decane.net/gg/tseMS4_options1.jpg
Pressed the audio button:
www.decane.net/gg/tseMS4_options2.jpg
Pressed the controls button:
www.decane.net/gg/tseMS4_options3.jpg
Martin

#1
09/13/2006 (4:15 pm)
Same here.
#2
09/13/2006 (5:35 pm)
Mee toooo:)
#3
09/14/2006 (5:38 am)
Fixed it myself. The problem was that the upper and lower part in the graphics pane had both the name "OptGraphicsPane". So only one of them (the last one) was set invisible when switchting panes. I fixed it by putting another container around both pane parts. You could grab the file here:
Fixed optionsDlg.gui
#4
09/14/2006 (5:52 am)
He he, I'm going to push TSE to RC1 by fixing some stuff myself :-)

Here's another fix for the file optionsDlg.cs:

around line 28 insert the bold marked line, otherwise the quality dropdown list will get longer and longer each time you open the options dialog:
OptGraphicsDriverMenu.onSelect( %selId, "" );

   // Set up the texture quality menu
   [b]OptTextureQualityMenu.clear();[/b]
   OptTextureQualityMenu.add("Auto", 0);
   OptTextureQualityMenu.add("Force Low", 1);
   OptTextureQualityMenu.add("Force High",  2);

Martin :-)
#5
09/14/2006 (10:53 am)
Good job Martin!
#6
02/22/2007 (12:04 pm)
Bump. This one didn't make it into TGEA 1.0 into the terrain_water_Demo as I just found out.

@Brian/Ben: Are you going to put this in?
(minor glitch, but hey, easy to resolve bug... :-)
#7
02/26/2007 (3:21 pm)
Ya, just fixed it for both demo and terrain_water_demo, will be in 1.1 release., thanks for reminder.
#8
02/26/2007 (9:36 pm)
At your service. :-)

Thanks.