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Torque"Required"Textures Question (Null Orign Triggr Ffield)

by Ivanhild Design · in Artist Corner · 09/12/2006 (10:37 am) · 0 replies

Hello everyone,

I was studying the Torque Engine documentation related to DIF files. Specifically, I was looking at the DIF/OVERVIEW document posted on the http://TDN.garagegames.com/wiki/DIF/Overview website link.

The document states the following:
"Torque requires that you use some textures for your BSP editing; NULL, ORIGIN, TRIGGER, FORCEFIELD. They are provided for you - Torque Map Textures Provided is a .wad for Hammer, .qrk for QuArk and the original files in .psd, .jpg and .png for your use."

My question is, what is the purpose of those textures, how do you use them, and when and where do you have to include them?

I look forward to hearing from you.

Thank you very much in advance for your help.

Teremo