Gaming will never be a "professional" arena
by Matt W · in General Discussion · 05/06/2002 (7:59 pm) · 22 replies
No, not developing I'm talking about game playing. People playing Quake 3 or Counter-Strike. You know, that one kid in high school, who everyone made fun of since he never spoke but always dressed in black and tended to swear at his shoes during math. He was a "pro" gamer. He made an average of $0.01 an hour but still insisted he was a "professional" gamer.
Now that my bias is out on the table, let's talk!
Why won't games ever (at least not for many years) be taken seriously as a competitive arena for skilled people?
1. No one game is accepted as the "official" event. Heh, how long would Baseball last if the event switched from baseball to soccer to water polo to pool every year?
2. Hardcore gamers are dorky social-rejects. Ever wonder why you can probably find some video footage of game tourneys, and never see any player interviewed aside from the winner for no more than 10 seconds? It's because they can't talk in a manner that wouldn't result in a wedgie from the school bully.
"Yeah! James 'shyDork' Smith is our mascot! He rocks even though no one would ever try to talk to him!"
Social rejects as your "cyber athletes" means you have major problems when it comes to trying to keep up an image. Baseball has the Yankees and Jeter (ugh), football has the top quarterback (montana, favre, etc), and basketball has The lakers with Kobe and Shaq.
Without those "stars" and their charisma there would be significantly less interest in the events and league. In the case of "pro" gaming, no one is even slightly interesting so you're basically dead in the water.
3. Talent doesn't transfer. Aside from sliding between rehashes (quake/quake2/quake3) talent doesn't transfer. Try pitting the top Tribes 2 person versus the top Counter-Strike guy in a game of Starcraft... wooowwww!
Games can't stay around for years, and if they do people would rather eat paste and stick things in electric sockets than watch them "Wow, Quake 91 has some pretty cool graphics... doesn't touch Quake 39's railgun though".
Just so you realize, that wasn't much of an exaggeration about "pro" gamers. The most wealthy "pro" gamer out there gets around $1.50 an hour for his "work". I wish I had a profession that only took all my life and wouldn't even be for anything other than a laugh on a resume!
It's like me putting "forum poster" next to my work experience or education.
Now that my bias is out on the table, let's talk!
Why won't games ever (at least not for many years) be taken seriously as a competitive arena for skilled people?
1. No one game is accepted as the "official" event. Heh, how long would Baseball last if the event switched from baseball to soccer to water polo to pool every year?
2. Hardcore gamers are dorky social-rejects. Ever wonder why you can probably find some video footage of game tourneys, and never see any player interviewed aside from the winner for no more than 10 seconds? It's because they can't talk in a manner that wouldn't result in a wedgie from the school bully.
"Yeah! James 'shyDork' Smith is our mascot! He rocks even though no one would ever try to talk to him!"
Social rejects as your "cyber athletes" means you have major problems when it comes to trying to keep up an image. Baseball has the Yankees and Jeter (ugh), football has the top quarterback (montana, favre, etc), and basketball has The lakers with Kobe and Shaq.
Without those "stars" and their charisma there would be significantly less interest in the events and league. In the case of "pro" gaming, no one is even slightly interesting so you're basically dead in the water.
3. Talent doesn't transfer. Aside from sliding between rehashes (quake/quake2/quake3) talent doesn't transfer. Try pitting the top Tribes 2 person versus the top Counter-Strike guy in a game of Starcraft... wooowwww!
Games can't stay around for years, and if they do people would rather eat paste and stick things in electric sockets than watch them "Wow, Quake 91 has some pretty cool graphics... doesn't touch Quake 39's railgun though".
Just so you realize, that wasn't much of an exaggeration about "pro" gamers. The most wealthy "pro" gamer out there gets around $1.50 an hour for his "work". I wish I had a profession that only took all my life and wouldn't even be for anything other than a laugh on a resume!
It's like me putting "forum poster" next to my work experience or education.
#2
Considering the amount of time entered into "practice" and the events, he's getting less than someone who worked the same hours at McDonalds. Even still, one person who gets small amounts of cash at the top... anyone who comes in second or worse is basically not getting anything. Goes from ~$50k (1st winningest) to ~$20k (2nd) to less than $5,000(3rd+) Only one person has been able to even get some decent cash, and even then it's not something that he could live comfortably on. My bet is he lives in his parents basement, or at least works at the local Pizza Hut.
If that's a living then I'm glad I'm not a "professional" gamer.
05/07/2002 (11:18 am)
As it stands, the most winningest Quake 3 player has won $50,000 over about three years.Considering the amount of time entered into "practice" and the events, he's getting less than someone who worked the same hours at McDonalds. Even still, one person who gets small amounts of cash at the top... anyone who comes in second or worse is basically not getting anything. Goes from ~$50k (1st winningest) to ~$20k (2nd) to less than $5,000(3rd+) Only one person has been able to even get some decent cash, and even then it's not something that he could live comfortably on. My bet is he lives in his parents basement, or at least works at the local Pizza Hut.
If that's a living then I'm glad I'm not a "professional" gamer.
#3
Hey we are the first generation who ever care for asking for a tv channel about gaming! =)
And our sons (at least my son) is growing with games even younger that I did.
Who knows maybe in a dozen of years, we will all sit and watch the super Quake tournament or something, the day the super ball used to be. (and be able to participate if we want to)
This post has been completely edited.
05/07/2002 (11:38 am)
Well.. is going to be a long time, before gaming is considered a social activity or evena sport, but you must take into account that we are the generation who grew with videogames, so we are just the ones to do that! Hey we are the first generation who ever care for asking for a tv channel about gaming! =)
And our sons (at least my son) is growing with games even younger that I did.
Who knows maybe in a dozen of years, we will all sit and watch the super Quake tournament or something, the day the super ball used to be. (and be able to participate if we want to)
This post has been completely edited.
#4
Just ask any athlete in the olympics participating in a non-professional sport (where you won't get paid) like swimming, long jump, or speed skating. You lose, you're done. You go back to working at the Home Depot (there's a commercial on now that shows Home Depot's employees that participate in the Olympics, but spend their lives helping customers at Home Depot. Almost sad)
There was a recent survey of "professional" gamers (in this case, good players. Professional is a bad term to toss around since it implies that gaming is their main source of income, and it isn't) and the vast majority admitted that the serious matches aren't fun.
They do it for the competition. Not for the love of the game, but because they can. They can't slam dunk a basketball or help build a bridge or write a book, so they play a little computer game and hope money comes from it. The have cable internet, a geforce 4 and a cool mouse. Who needs to be able to hit a ball 400 feet or be 6'10"? They don't!
They do it hoping for some type of celebrity, and all they get is a name for themselves in the gaming community. I'd like to see some Counter-Strike players name the top Tribes 2 players, and vice-versa. No one could. The "celebrity" is so small, that it's laughable outside of their communities. Of course, that is good enough for many people. They don't mind that they'll have to keep working at Pizza Hut while they are "pros" as long as J0ed00d[=xxx=] thinks he's "kewl d00d!".
A friend of mine is a wannabe "professional" gamer. How so? He constantly is travelling to tournements around the US on his own dime, and usually wins less than what it cost to get him there. Heh, at the end of last year he went to Oregon to participate in some Comp USA Counter-Strike tournement and won $500! Of course, the plane ticket cost $150ish, and it cost $90 per team of five to enter. Woohoo! Only lost $60! I'm gonna retire on that loss of sixty dollars!
He's always telling me how his new team is going to "pwn every1" via ICQ and in person he's always pretty reluctant to brag about his "stardom". Why does he do that? He feels secure in his anonymity, and realizes that what he's doing will do nothing but give him carpal tunnel and waste a few years of his life.
05/07/2002 (11:59 am)
Fun is basically removed from any sort of high-stakes event. I placed 8th in a national Quake 3 tourney out of thousands of people, and I can tell you. Playing 3 hours a day for a few months, with every game like your last really wears you down. Every rocket jump and railshot was for the win, and the fun of the game was removed and in it's place stood the desire to win.Just ask any athlete in the olympics participating in a non-professional sport (where you won't get paid) like swimming, long jump, or speed skating. You lose, you're done. You go back to working at the Home Depot (there's a commercial on now that shows Home Depot's employees that participate in the Olympics, but spend their lives helping customers at Home Depot. Almost sad)
There was a recent survey of "professional" gamers (in this case, good players. Professional is a bad term to toss around since it implies that gaming is their main source of income, and it isn't) and the vast majority admitted that the serious matches aren't fun.
They do it for the competition. Not for the love of the game, but because they can. They can't slam dunk a basketball or help build a bridge or write a book, so they play a little computer game and hope money comes from it. The have cable internet, a geforce 4 and a cool mouse. Who needs to be able to hit a ball 400 feet or be 6'10"? They don't!
They do it hoping for some type of celebrity, and all they get is a name for themselves in the gaming community. I'd like to see some Counter-Strike players name the top Tribes 2 players, and vice-versa. No one could. The "celebrity" is so small, that it's laughable outside of their communities. Of course, that is good enough for many people. They don't mind that they'll have to keep working at Pizza Hut while they are "pros" as long as J0ed00d[=xxx=] thinks he's "kewl d00d!".
A friend of mine is a wannabe "professional" gamer. How so? He constantly is travelling to tournements around the US on his own dime, and usually wins less than what it cost to get him there. Heh, at the end of last year he went to Oregon to participate in some Comp USA Counter-Strike tournement and won $500! Of course, the plane ticket cost $150ish, and it cost $90 per team of five to enter. Woohoo! Only lost $60! I'm gonna retire on that loss of sixty dollars!
He's always telling me how his new team is going to "pwn every1" via ICQ and in person he's always pretty reluctant to brag about his "stardom". Why does he do that? He feels secure in his anonymity, and realizes that what he's doing will do nothing but give him carpal tunnel and waste a few years of his life.
#5
However, think of, say, when flight simulators become so advanced that they replicate the real thing to the smallest detail, teams could be sponsored just as formula one teams are. Hugh replicating simulation consoles will be the input medium. These professions, like many real world sports, will not be for the poorer amongst us :(
The advantage will be that these games can replicate what we can't in real life. Think a huge gawdy WW1 air battle between two big name squadrons. Where gaming can succeed where real life sporting events can't is that the event can be whatever is in the designers imagination. Think POD racing from Phantom menace, bet you wish you could ride one of those things. Personally, I'd buy the DVD just to watch that race, there is not much else of note in there. Can you imagine POD racing between 8 highly skilled well known racers? The trick is that these machines should be highly complex, as complex to master as a current formula One car (well maybe not that complex:) ) If people want to watch, then professional gaming will happen. What sport would be able to support professionals without peoples desire to watch? The trick is to make it a complex (you really must understand and appreciate the players skill) and visually exciting affair...
05/07/2002 (12:36 pm)
I think gaming will only become a professional, or spectator event when computing power has advanced to the stage where fancy graphics etc no longer herald a new stage of gaming, and we are left with the game itself. Certainly, games like Quake will never hold the attention for long as they are relatively low skill, and more 'twitch talent' than real skill. However, think of, say, when flight simulators become so advanced that they replicate the real thing to the smallest detail, teams could be sponsored just as formula one teams are. Hugh replicating simulation consoles will be the input medium. These professions, like many real world sports, will not be for the poorer amongst us :(
The advantage will be that these games can replicate what we can't in real life. Think a huge gawdy WW1 air battle between two big name squadrons. Where gaming can succeed where real life sporting events can't is that the event can be whatever is in the designers imagination. Think POD racing from Phantom menace, bet you wish you could ride one of those things. Personally, I'd buy the DVD just to watch that race, there is not much else of note in there. Can you imagine POD racing between 8 highly skilled well known racers? The trick is that these machines should be highly complex, as complex to master as a current formula One car (well maybe not that complex:) ) If people want to watch, then professional gaming will happen. What sport would be able to support professionals without peoples desire to watch? The trick is to make it a complex (you really must understand and appreciate the players skill) and visually exciting affair...
#6
"GM-ing For Profit: Can it be done?"
However, it boils down to whether the "professional gamer" actually adds enough value somewhere along the buying chain to make it worthwhile for someone to pay her.
And it seems Truly Unlikely (tm).
-David
Samu Games
05/07/2002 (2:34 pm)
I wrote an article about something sorta-similar last summer:"GM-ing For Profit: Can it be done?"
However, it boils down to whether the "professional gamer" actually adds enough value somewhere along the buying chain to make it worthwhile for someone to pay her.
And it seems Truly Unlikely (tm).
-David
Samu Games
#7
100bux a day :)
... you could be a proffesional teenager with that kinda flow :)
05/07/2002 (4:22 pm)
Nintendo is hiring 50 people ..100bux a day :)
... you could be a proffesional teenager with that kinda flow :)
#8
Ok just to try and keep me on topic. Simply put i'd have to say that statement is wrong. Not applicable at the moment... sure, and anyone trying to 'make it' as a pro-gamer these days is somewhat dis-illusioned. But Never? You're joking right? Take all the other 'professional' sports, how long have they been around? Quite some time really! And online gaming (in context) is maybe 5-6 years old? I hardly think we've given it a chance have we?
05/08/2002 (1:28 pm)
"Gaming will never be a 'professional' arena"Ok just to try and keep me on topic. Simply put i'd have to say that statement is wrong. Not applicable at the moment... sure, and anyone trying to 'make it' as a pro-gamer these days is somewhat dis-illusioned. But Never? You're joking right? Take all the other 'professional' sports, how long have they been around? Quite some time really! And online gaming (in context) is maybe 5-6 years old? I hardly think we've given it a chance have we?
#9
In Korea (where the cyber olympics took place this year)
Pro Gamers are actually considered Celebrities.
(the favorite game In Korea is Starcraft by the way)
You know If my cable company would have broadcast the event, I would have watched it from begining to end.
(maybe even taped it) and considering I wouldnt have been the only who would do it, that would have risen the income of the players. (and their fame as well =))
Now that theres a cable channel for gaming events, theres a good chance I can do that next year
=)
May the Torque be with you.
05/08/2002 (1:50 pm)
A little known fact:In Korea (where the cyber olympics took place this year)
Pro Gamers are actually considered Celebrities.
(the favorite game In Korea is Starcraft by the way)
You know If my cable company would have broadcast the event, I would have watched it from begining to end.
(maybe even taped it) and considering I wouldnt have been the only who would do it, that would have risen the income of the players. (and their fame as well =))
Now that theres a cable channel for gaming events, theres a good chance I can do that next year
=)
May the Torque be with you.
#10
05/08/2002 (1:55 pm)
hmm, all i can say is if it ever does get to the point where pro gamers could make as much a pro sporters, then the next step for dev's would be to require a peice of the action if there game is the one generating them pay offs
#11
You have to remember one thing. The amount of people who'd pay for a cable network to watch gaming is very small. So small, I wonder how they even thought it was a good idea. You mention the G4 network, but you don't seem to realize they aren't doing anything but making it a gaming version of MTV. Shallow shows, and their "tourneys" covered are some common smucks playing games their sponsors told em to play.
Each "episode" has two teams of four battling it out in 2-3 games, some games the players might be completely foriegn to. Woohoo, that's gonna be fun to watch. "Uh, how do I run? I haven't played Mechwarrior before!".
I know Korea has some "pros" that actually have contracts and sponsors, but they are such a such a small market that isn't representative of the US and Western Europe (main game markets in the world) and past records of Asian "acceptance" in the gaming industry haven't sold well (best being Final Fantasy and Jet Set/Grind Radio)
I don't doubt that it will eventually catch on to some extent (still, no where near that of the core sports: Baseball, soccer, football and basketball) in a few years, but I think it's a lot like Minidiscs or .biz web addresses. It's important because the people funding or selling it says it is!
Just because the participants and a small group around them like it, doesn't mean it's going to be anything more than a big dud. Until there's more organization and larger and more balanced prizes it won't be anything more than it was way back around Doom or Quake 1. Right now, you either are first place or nothing. That's not how it is in any other sport, so why in this "cyber sport"?
05/08/2002 (2:19 pm)
Currently, "pro" gaming is 100% advertisement and entry fee based in terms of prize money. That ensures that "salaries" will never exceed far beyond what they are at now.You have to remember one thing. The amount of people who'd pay for a cable network to watch gaming is very small. So small, I wonder how they even thought it was a good idea. You mention the G4 network, but you don't seem to realize they aren't doing anything but making it a gaming version of MTV. Shallow shows, and their "tourneys" covered are some common smucks playing games their sponsors told em to play.
Each "episode" has two teams of four battling it out in 2-3 games, some games the players might be completely foriegn to. Woohoo, that's gonna be fun to watch. "Uh, how do I run? I haven't played Mechwarrior before!".
I know Korea has some "pros" that actually have contracts and sponsors, but they are such a such a small market that isn't representative of the US and Western Europe (main game markets in the world) and past records of Asian "acceptance" in the gaming industry haven't sold well (best being Final Fantasy and Jet Set/Grind Radio)
I don't doubt that it will eventually catch on to some extent (still, no where near that of the core sports: Baseball, soccer, football and basketball) in a few years, but I think it's a lot like Minidiscs or .biz web addresses. It's important because the people funding or selling it says it is!
Just because the participants and a small group around them like it, doesn't mean it's going to be anything more than a big dud. Until there's more organization and larger and more balanced prizes it won't be anything more than it was way back around Doom or Quake 1. Right now, you either are first place or nothing. That's not how it is in any other sport, so why in this "cyber sport"?
#12
05/08/2002 (9:24 pm)
Epic and Digital Extremes seem to be very serious about bringing the "professional" to the sport of gaming. They aren't completely sure of how to do that yet but they are determined to bring it about. And I think that they just might have the clout (not to mention the money) to do that. I don't think it is going to happen overnight but I believe I will see famous, successful professional gamers in my lifetime (I predict in about 10-15 years).
#13
The "top" players will be in and out before most people even know about them, which bascially is self-defeating.
You can't keep playing the same game for a long time, or people will get bored. If they can't pick someone to root for (which won't happen if everything is changing so much every two years) then it will also drive people away from the games.
I also am thinking about the same timeframe as you Matt (15-20 years) before games can actually support more than 2 koreans playing Starcraft!
Right now, too many people are trying to force a market instead of waiting for the demand to develop. There isn't enough demand or desire by the non-hardcore gamers or game developers to warrant anything beyond what it is now with it's yearly tourneys where the winner takes a good chunk of cash and everyone else goes back to their jobs and McDonalds.
There just isn't an audience for watching people play video games. Only people who'd say otherwise are the people behind this G4 channel, and the kids trying to claim that they are cyber athletes and want to be famous for playing games and getting atrophied muscles.
05/08/2002 (9:46 pm)
The core problem (even in the future) will be that games don't hold up to time, at least no more than a few years.The "top" players will be in and out before most people even know about them, which bascially is self-defeating.
You can't keep playing the same game for a long time, or people will get bored. If they can't pick someone to root for (which won't happen if everything is changing so much every two years) then it will also drive people away from the games.
I also am thinking about the same timeframe as you Matt (15-20 years) before games can actually support more than 2 koreans playing Starcraft!
Right now, too many people are trying to force a market instead of waiting for the demand to develop. There isn't enough demand or desire by the non-hardcore gamers or game developers to warrant anything beyond what it is now with it's yearly tourneys where the winner takes a good chunk of cash and everyone else goes back to their jobs and McDonalds.
There just isn't an audience for watching people play video games. Only people who'd say otherwise are the people behind this G4 channel, and the kids trying to claim that they are cyber athletes and want to be famous for playing games and getting atrophied muscles.
#14
As for something getting boring after a couple of years...
Chess, anyone?
05/08/2002 (9:56 pm)
I mostly agree with ya, Matt. But I do think it could be developed eventually - the style of game nessisary to do it just isn't here yet. I can see it happening eventually, and I think it's inevitable. Sooner or later, the right game will come along that people actually LIKE to watch happen. Heck, I've got a design doc that I think might do the trick. Problem is, the technology just isn't there to actually pull it off.As for something getting boring after a couple of years...
Chess, anyone?
#15
05/08/2002 (10:20 pm)
Matt. i believe i saw an article in PC Gamer on pro gamers. it said that in korea people are the kobe bryants and shaqs of Counter-strike and quake. they are even famous with the chicks. And they make decent money... but they got some weird customs too, ever tried those tea/ milk-bean-jello-tapioca drinks. sounds nasty but they are good.............
#16
I still gotta laugh about it becoming a '(cyber)sport'. In a society where people in the entertainment industry make more than scientists, teachers, civil servants, etc., I guess it's to be expected. Much like military intelligence ... I guess another oxymoron can't hurt.
:-D Heh
05/08/2002 (11:18 pm)
I think there are people who fill the current slot of 'professional gamer' ... the editorial staff of any gaming rag (CGW, PCGamer, etc). Albeit this is a shade off of your definition, it's still pretty close. They just aren't paid to be the 'best' at a game. They get paid to sit around all day, play games and then push out reviews on deadline. So I guess there are some paving the way for it becoming a 'real job' in everyone's eyes.I still gotta laugh about it becoming a '(cyber)sport'. In a society where people in the entertainment industry make more than scientists, teachers, civil servants, etc., I guess it's to be expected. Much like military intelligence ... I guess another oxymoron can't hurt.
:-D Heh
#17
As for Korea, I really couldn't care. Until a Western country starts doing that it won't be much but "oh those silly Koreans".
Over there they get small bits of money (enough to live... not in luxury) but I guess it's high compared to everywhere else. Korea is so far behind in all the real sports they think that if they focus on games they'll be ahead when video games take center stage in 2309!
BUSH! WAKE UP! Those Commies are trying to undermine the security of America by trying to topple west's supremacy in everything that is good and holy! Stop them!
*dramatic music plays*
Oh look! It's the America Quake Strike force! Ooohhh... they didn't shave... and look! They all have bloodshot eyes and a fat gut!
Bwahahha, look at those pinkos run! Run... run bwhahahahah.
Oh, um... uh, what were we talking about?
05/09/2002 (2:25 am)
Heh never thought about that. PC game writers do have a pretty simple job, and get to play games all day. Most don't even try to do anything even remotely useful... "oh, a press kit. Okay, ill just write what Sony said verbatim then put my name on it and add a few humorless insider jokes about Duke Nukem Forever and how I pwn the world since I write for this gaming magazine."As for Korea, I really couldn't care. Until a Western country starts doing that it won't be much but "oh those silly Koreans".
Over there they get small bits of money (enough to live... not in luxury) but I guess it's high compared to everywhere else. Korea is so far behind in all the real sports they think that if they focus on games they'll be ahead when video games take center stage in 2309!
BUSH! WAKE UP! Those Commies are trying to undermine the security of America by trying to topple west's supremacy in everything that is good and holy! Stop them!
*dramatic music plays*
Oh look! It's the America Quake Strike force! Ooohhh... they didn't shave... and look! They all have bloodshot eyes and a fat gut!
Bwahahha, look at those pinkos run! Run... run bwhahahahah.
Oh, um... uh, what were we talking about?
#18
I remember going to the arcade when I was younger, Mortal Kombat 2 had just come out and we had it on a big screen with a bench to sit on. During the weekends there would be over 50 people just watching the fights. I found it exciting how spectators would get involved with the cheering and booing when someone didnt pull off a fatality.
I believe that its only gonna take one game to start this up but we lack the prgramming tech to do so, maybe in a few years.
Friendship..Friendship??
05/09/2002 (4:11 am)
I would concider myself a loyal Tribes player spending what free time I have in the game. Even in the midst of battle I cant help but to watch 2 skilled people fight off in the distance just to see who will win. If you never have then give it a try and I'll bet you'd find yourself doing much more afterward.I remember going to the arcade when I was younger, Mortal Kombat 2 had just come out and we had it on a big screen with a bench to sit on. During the weekends there would be over 50 people just watching the fights. I found it exciting how spectators would get involved with the cheering and booing when someone didnt pull off a fatality.
I believe that its only gonna take one game to start this up but we lack the prgramming tech to do so, maybe in a few years.
Friendship..Friendship??
#19
05/09/2002 (3:19 pm)
Deleted. Have fun matt.
#20
Really all that is missing is sponsorship, people already spend the kind of time playing games that athletes spend training for the Olympics.
I think it's happening, just nobody is making any money at it.
WOTC tried to (and sorta did) legitimize Magic: The Gathering, getting pro tours organized, getting them televised on ESPN2, offering big cash prizes.
Then there were those contests in the 70s and 80's and that game show, where contestants were pitted against each other not on any one game, but on a selection of current Arcade titles.
I think it happened briefly already, and will likely happen again. Maybe next time it takes hold?
05/09/2002 (6:24 pm)
But amateur leagues seem insanely popular.Really all that is missing is sponsorship, people already spend the kind of time playing games that athletes spend training for the Olympics.
I think it's happening, just nobody is making any money at it.
WOTC tried to (and sorta did) legitimize Magic: The Gathering, getting pro tours organized, getting them televised on ESPN2, offering big cash prizes.
Then there were those contests in the 70s and 80's and that game show, where contestants were pitted against each other not on any one game, but on a selection of current Arcade titles.
I think it happened briefly already, and will likely happen again. Maybe next time it takes hold?
Torque Owner Ryan J. Parker
I say we call it MLGP!!! Major League Game Playing. Now, if only I could be signed for a multi-million dollar contract ...
- rjp