Game Development Community

Good Particle Editor

by Shilo · in Game Design and Creative Issues · 09/10/2006 (6:46 pm) · 5 replies

I was thinking about coding my own particle editor. I'm aware that there is one out there, I just don't like it. Question is, how do you go about doing this, if the particle data is seperated into datablocks and datablocks cannot be changed during runtime?

#1
09/10/2006 (8:47 pm)
Maybe this should be in the 'Programming' section. If a moderator thinks so, feel free to move it.
#2
09/10/2006 (9:46 pm)
Ah, but you CAN write a new script that contains the particle's data.
#3
09/10/2006 (9:54 pm)
Example, please?
#4
09/10/2006 (9:59 pm)
You can re-execute the script, which will update the datablock.

-Jase
#5
09/10/2006 (10:03 pm)
Exec("script");?