Game Development Community

Reflective Shapes.. With a regular texure

by Jonathan Smelquist · in Technical Issues · 09/10/2006 (11:39 am) · 4 replies

I am having an issue with some of my textures looking like the sky, witha reflective type sphere-map look to it. I searched the forums and seen people talking about a reflective bug but can anyone tell me whats goin on?

Milkshape for Model, Photoshop for Texture, Lithnwrap for UV mapping

Thanks

#1
09/10/2006 (11:53 am)
Oh i forgot, ShowTool shows the model fine.. with the texture proper and everything, so its only an in-game issue
#2
09/10/2006 (11:57 am)
What you are seeing is the same texture that is use as the environmental reflection in the water block.

You are not seeing it in Showtool because you have to define it in the program, it is not set by default.

I don't know Milkshape well so I don't know where to point you, but basically, you have the reflection set to 100% or some such.
#3
09/10/2006 (12:08 pm)
Thanks for the info, i found the problem in Lithunwrap, setting the texture shininess to like 128 or something :S

I set it to 0 and it works wonderfully, thanks again
#4
09/10/2006 (12:11 pm)
Glad to help