Getting Tile Data?
by Scott Johnson · in Torque Game Builder · 09/09/2006 (2:23 pm) · 2 replies
Is there a way to retrieve the underlying tile info, besides customData?
Primarily interested in:
Brush data.
Sprite data
I'm not able to .dump() on a tile, so I'm assuming that means it's not a typical object.
If this kind of data isn't available now, will it become so in the future?
Thanks.
Primarily interested in:
Brush data.
Sprite data
I'm not able to .dump() on a tile, so I'm assuming that means it's not a typical object.
If this kind of data isn't available now, will it become so in the future?
Thanks.
About the author
#2
static tileMapImageMap 5
Which is perfect, as long as my assumption that the 5 is the "frame" being used (which it looks to be)
Thank you Philip!
09/09/2006 (3:30 pm)
I get a response back like:static tileMapImageMap 5
Which is perfect, as long as my assumption that the 5 is the "frame" being used (which it looks to be)
Thank you Philip!
Torque Owner Philip Mansfield
Default Studio Name
Obviously replace the $layer with what ever your layer is called, and %x and %y with the coords of the tile you're interested in.
I do this in my current project to find out if the tile actually has an image in it, or if it's empty.