Xbox360ControllerSupport
by Sean Reid · in Torque Developer Network · 09/09/2006 (11:16 am) · 3 replies
I have trouble implementing the Xbox 360 Controller support in the Torque Game Engine. I followed the steps on the wiki:
Torque/EngineMods/Xbox360ControllerSupport
The document states that TGE 1.4 is supported. The problem was during the compilation. It seems that there are some new functions that do not exist in TGE 1.4 yet. These include:
ResManager, findMatchMultiExprs
Platform, getExecutableName
dPathCopy
I searched for "getExecutableName" to see if I could locate threads discussing similar issues. I did find this page:
http://tdn.garagegames.com/wiki/Torque/1.5/WhatsNew
I suppose that these functions are implemented in an upcoming version, correct? I've commented out these features and continuing with the build for now.
Torque/EngineMods/Xbox360ControllerSupport
The document states that TGE 1.4 is supported. The problem was during the compilation. It seems that there are some new functions that do not exist in TGE 1.4 yet. These include:
ResManager, findMatchMultiExprs
Platform, getExecutableName
dPathCopy
I searched for "getExecutableName" to see if I could locate threads discussing similar issues. I did find this page:
http://tdn.garagegames.com/wiki/Torque/1.5/WhatsNew
I suppose that these functions are implemented in an upcoming version, correct? I've commented out these features and continuing with the build for now.
Torque 3D Owner iHugMedia