Game Development Community

Selecting verts, edges

by arteria3d · in Artist Corner · 09/09/2006 (10:00 am) · 4 replies

HI,

A little frustration i have with contructor at the moment, is that i think each brush should have its own selection. What i mean.. is say, i select the brush, then change to select vertice mode, when i loop select the verts on the brush, i more than often end up selecting verts of other brushes.

Why cant.. only vertices belonging to that brush be selected - this would make things much easier

Sorry if this sounds confusing!

Steve

About the author

Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com


#1
09/09/2006 (12:43 pm)
I had thought about implementing that from time to time but wasn't sure if that is how people wanted to use the vertex selection. I may implement a pref so that you can toggle that selection mode on if you like (with a keyboard shortcut).
#2
09/09/2006 (12:45 pm)
PLease do that Matt, as otherwise, i find constructor very fiddly. Implementing this feature would make the program a breeze to use

Steve
#3
09/09/2006 (4:31 pm)
I agree with Steve. This is something that would come in handy.
#4
09/27/2006 (11:14 am)
Greetings!

While you're waiting for Matt to implement this feature there's a couple of things you may do to limit your vertex selection to only the currently selected brushes.

The first thing to try is while in Brushes selection mode choose the Objects->Hide Unselected menu item. Now when you go to Vertices selection mode your selection will be limited to the displayed brushes.

The second thing to try is while in Brushes selection mode choose the Objects->Lock Unselected menu item. This keeps all of the brushes visible but will still limit your vertex selection to only the unlocked brushes. Something to keep in mind with locking is that locked brushes may block your mouse selection. You may use the new Lock Blocks preference found in Beta 13 to modify this behavior.

- LightWave Dave