Collision with Multiple Meshes
by Demolishun · in Torque Game Engine · 09/09/2006 (9:17 am) · 3 replies
I am trying to figure out the best approach to providing multple collision meshes to an object based upon gamebase. From what I can tell DIFs have multiple collision meshes, but not much else does. My goal is to allow other objects to walk underneath and between the legs of some large vehicles while still being able to collide with the legs. I am tempted to play with physics on my vehicles, but that is not necessity and may just add complexity.
So my question is: Has anyone created objects with multiple collision meshes (not hit boxes)? If so what approach did you take?
Thanks
So my question is: Has anyone created objects with multiple collision meshes (not hit boxes)? If so what approach did you take?
Thanks
About the author
I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67
Torque Owner Cinder Games
But this can't be done on players... since players do not use collision meshes.