Game Development Community

Character rigging help [paid

by Kevin Johnson · in Artist Corner · 09/12/2006 (12:35 pm) · 9 replies

Hey guys, Im looking for a little help. I have 2 lwo player models I need rigged to biped.
could some on give me quote?

kevinj_j@yahoo.com


thanx

#1
09/13/2006 (8:22 pm)
Are you wanting to setup some lightwave characters for use in max? Hence you say "biped".... as in 3dsmax's biped.

Or are you asking for something else?
#2
09/14/2006 (1:16 pm)
Well, i guess i wasnt too clear.. i need them rigged to standard torque skeleton
#3
09/14/2006 (2:44 pm)
Alright. i understand what you need. Got a few more questions so i shot you and email.
#4
09/17/2006 (2:51 pm)
When you learn how, it's really easy.
This is a great tutorial that help me out, A LOT!

If you have any more questions, just post them here.
#5
09/17/2006 (6:34 pm)
@ Caleb

The problem is wanting the skeleton to be combatible with torque animations/torque skeleton. While the link you provided has a sample setup, it is in no way compapatible with the default torque animations.
#6
09/21/2006 (2:13 pm)
Opps :) I get It.
#7
11/13/2006 (11:12 am)
This is still open if anyone can help.. ;)
#8
11/13/2006 (3:27 pm)
Kevin, drop me a line and I'll see if I can help out.
#9
04/21/2008 (3:38 pm)
James, can you elaborate on why the default Torque animations will not work with the suggested demo? I am starting to rig my characters and have lightwave 9. I have not done this before and after reading the tutorial I had rigged my character that way.