GameConnection Object ? in TGE ?
by Tim Kin Chu · in Torque Game Builder · 09/08/2006 (1:32 am) · 3 replies
I saw
in checker demo, but is it only in TGE??
is it doing something on checker demo??
it is tcp / udp ?
%conn = new GameConnection(ServerConnection); %conn.setConnectArgs($pref::Player::name); %conn.connect(%ip);
in checker demo, but is it only in TGE??
is it doing something on checker demo??
it is tcp / udp ?
#2
09/13/2006 (8:28 pm)
Basically TGB's GameConnection class is a trimmed down version of TGE's GameConnection class :)
#3
09/13/2006 (11:22 pm)
Matt did the conversion to get NetEvents (what "turn based networking" really means) working in TGB so he's the expert, but the fundamental difference between TGE's networking and TGB's networking is that TGB has no concept of ghosting, and doesn't have NetObject (the ghosted object implementation) in the inheritence hierarchy.
Torque Owner Paul /*Wedge*/ DElia