Transparency questions
by Tony Harris · in Game Design and Creative Issues · 09/07/2006 (8:30 pm) · 2 replies
Hi all,
I'm just now experimenting with TGB, and have found that it requires an alpha channel - most of the artwork I have has a solid background color (ie: the magic pink (255,0,255)) - which isn't supported - so I was wondering if anyone knew of an easy way to make everywhere a specific color is into the alpha channel quickly on multiple images? Doing it in photoshop I have to image by image, create a layer, select the color, delete the color, save - granted it could be scripted, but it would be much easier if I could batch do it to a whole directory of images at once and was wondering if anyone had any tips?
-T
I'm just now experimenting with TGB, and have found that it requires an alpha channel - most of the artwork I have has a solid background color (ie: the magic pink (255,0,255)) - which isn't supported - so I was wondering if anyone knew of an easy way to make everywhere a specific color is into the alpha channel quickly on multiple images? Doing it in photoshop I have to image by image, create a layer, select the color, delete the color, save - granted it could be scripted, but it would be much easier if I could batch do it to a whole directory of images at once and was wondering if anyone had any tips?
-T
#2
09/08/2006 (5:01 am)
Ah, ok thanks! I didn't realize a script could be run on an entire folder! (I'm really not a graphics person, so I'm not really aware of all of the power of photoshop - I just use it for a few features).
Torque Owner Magnus Blikstad