Game Development Community

1.4.2 CVS; XCode joy, including fixed file

by Gary "ChunkyKs" Briggs · in Torque Game Engine · 09/07/2006 (8:07 pm) · 2 replies

As mentioned in this forum post, here's a quick comment or two:

1) Dump the pb directory, it contains the .xcode file I tried to open first, since that's how the last torque was; the whole pb dir should just die already :-)

2) "warning: header file '/Users/chunky/src/t1.4.2/torque/xcode/../engine/platformMacCarb/macCarb_common_prefix.h' isn't handled by the Compile Sources build phase; ignoring it"
No idea what that means. A bunch of headers in the platformmaccarb tree are marked as being built in the current target, I just unclickied them and all seemed fine.

3) Purely cosmetic uppityness: A bunch of the trees in the XCode project file have files just slapped in there; I ended up moving them around with the 1.4u release, I've done the same for 1.4.2 [eg, console/ has a whole bunch of files just added to it, that ended up above the headers/ tree. I moved the cc and h files into more appropriate alphabetic positions. It's purely cosmetic, and purely me being uppity, but... if it could be changed for the final release, that would rock :-)]

4) GuiTabPageCtrl.{cc,h}; these are added to the project twice, with different case for the first letter. they're only lowercase in the filesystem, so I take out as appropriate

4) 3dfx.h; it's still in the mac build, and still says this at the top:
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of 3Dfx Interactive, Inc.;
*cough*

Other than 3dfx.h: project.pbxproj.gz. Ungzip and put inside your .xcode project dir.

Gary (-;

#1
09/09/2006 (2:55 am)
The pb directory was removed with the last set of checkins (Wednesday). You might need to pull a clean copy.
#2
09/09/2006 (12:38 pm)
Matt; ah, ok. I was working from a checkout I did [I think] early wednesday

Gary (-;