Feet sliding on standing attack animation
by Thomas Kollmeier · in Artist Corner · 09/07/2006 (3:19 pm) · 6 replies
www.studiosojourn.com/comparison.mov
The left is what the animation should look like. on the right is what it looks like in showtool. the center of mass has no forward/backward motion and the feet are slipping.
what do I need to do to get it to look like the left?
Thanks in advance!
The left is what the animation should look like. on the right is what it looks like in showtool. the center of mass has no forward/backward motion and the feet are slipping.
what do I need to do to get it to look like the left?
Thanks in advance!
#2
I'm exporting from max7, character studio.
09/07/2006 (6:44 pm)
Sorry. forgot about that bit of info. Its not setup as cycle. It just starts and ends on the same pose. While the animation is playing the player would have no direct control until the animation is finished.I'm exporting from max7, character studio.
#3
09/07/2006 (7:00 pm)
I'm guessing your bounding box is animated/linked to the skeleton? Well, there's your "problem". How does it look if you put it in the game?
#4
09/07/2006 (7:07 pm)
Yeah I agree - the bounding box is moving with your character see if you can unparent it somehow.
#5
09/07/2006 (7:24 pm)
I asked about cyclic animations because i noticed the LW exporter tends to blend the first and last frames together to acheive a more natural loop.
#6
Thanks for the help!
I'll try getting it in game and see what happens.
09/07/2006 (9:03 pm)
Ah. it was indeed the bounding box. I unchecked inherit X and Y for the bounding box and things are working now.Thanks for the help!
I'll try getting it in game and see what happens.
Torque Owner Cinder Games
Also it'd be more informative if you listed what program you're exporting out of.