Particle question
by Matthew Ketcham · in Torque Game Engine · 09/07/2006 (10:09 am) · 2 replies
Can you export particles from max into a dts file and have them animated?
by Matthew Ketcham · in Torque Game Engine · 09/07/2006 (10:09 am) · 2 replies
Torque Owner Tim Heldna
What you can do is animate a mesh in max, apply an animated texture in the form of an .ifl and export that. Works well for explosions and the like, or whatever you can think up.