LayerSortMode0 question ANSWERED
by John Haley · in Torque Game Builder · 09/07/2006 (12:51 am) · 6 replies
I really love the Adventure Kit, and I'm in the process of learning new tricks to make my life easier.
One little set back though. When I entered layerSortMode0 / Y Axis, the good news: lower objects are in front of higher objects. The bad news: I was unable to follow the next step, which is to move sort points. When I rollover a sprite, I still only get 5 buttons --no sort point button. Also, if I go to the Scene Object menu, I see nothing about sort points.
Not a show-stopper... I'm skipping that area, and will design a simple level with only horizontal and vertical walls and no stacked objects for now, but in the long run... making my own game... I'm gonna need that. Basically, my question is:
Does the Mac 1.1.1 lack a few changes made in the PC version -or- am I missing something?
I'm very new to programming, TGB, and the Adventure Kit, so I wouldn't be surprised if it's just me.
EDIT:
--ouch! Can't edit tiles in the level builder like PC users can (I think they can... judging by screenshots in the Adventure Kit level-building tutorial), and the default sort point seems to be in the center of an object, which looks silly when I run under that big big gate. (The default is fine. It's my inability to move the sort point that bugs me.) I'm sure these things will be fixed, but I suppose it's my duty to report this stuff, now that I'm fairly certain it's not an error on my part.
Not that I'm a complainer. I am enjoying TGB and the Adventure Kit --I think I'm actually getting the hang of this, though I'm still a long way from my dream game!
One little set back though. When I entered layerSortMode0 / Y Axis, the good news: lower objects are in front of higher objects. The bad news: I was unable to follow the next step, which is to move sort points. When I rollover a sprite, I still only get 5 buttons --no sort point button. Also, if I go to the Scene Object menu, I see nothing about sort points.
Not a show-stopper... I'm skipping that area, and will design a simple level with only horizontal and vertical walls and no stacked objects for now, but in the long run... making my own game... I'm gonna need that. Basically, my question is:
Does the Mac 1.1.1 lack a few changes made in the PC version -or- am I missing something?
I'm very new to programming, TGB, and the Adventure Kit, so I wouldn't be surprised if it's just me.
EDIT:
--ouch! Can't edit tiles in the level builder like PC users can (I think they can... judging by screenshots in the Adventure Kit level-building tutorial), and the default sort point seems to be in the center of an object, which looks silly when I run under that big big gate. (The default is fine. It's my inability to move the sort point that bugs me.) I'm sure these things will be fixed, but I suppose it's my duty to report this stuff, now that I'm fairly certain it's not an error on my part.
Not that I'm a complainer. I am enjoying TGB and the Adventure Kit --I think I'm actually getting the hang of this, though I'm still a long way from my dream game!
About the author
SUMMER PROJECT: Currently working on PSK tutorials. SHORT-TERM GOAL: Make a basic platformer level. LONG-TERM GOAL: Make a co-op platformer in which the two protagonists use their unique abilities to support each other.
#2
In other words: John, I'm unable to reproduce the bug you're reporting. That means that either what you're seeing is not an issue with TGB, or that there's some particular sequence of steps to reproduce the issue, that you've not mentioned here.
This will sound dumb, but try renaming the TGB folder, and then re-downloading & reinstalling TGB.
/Paul
09/07/2006 (4:43 pm)
@John, Tom: I've just verified that in TGB 1.1.1 Mac, I can in fact edit sort points, and edit tile maps. In other words: John, I'm unable to reproduce the bug you're reporting. That means that either what you're seeing is not an issue with TGB, or that there's some particular sequence of steps to reproduce the issue, that you've not mentioned here.
This will sound dumb, but try renaming the TGB folder, and then re-downloading & reinstalling TGB.
/Paul
#3
@John - I suspect that you somehow have a mixed install of 1.1 and 1.1.1. I would follow Paul's advice here.
09/07/2006 (4:48 pm)
Yea we just tested this a while ago and came to the same conclusion. @John - I suspect that you somehow have a mixed install of 1.1 and 1.1.1. I would follow Paul's advice here.
#4
(*I hope that reason wasn't
Mac: "Overwrite TGB Folder?"
Me: "No."
That would be dumb!)
Tom and Paul, I appreciate your looking into this for me. For that matter, I really appreciate what both of you are doing for game development.
- John
09/09/2006 (8:34 am)
Paul, that doesn't sound dumb. Perhaps for some reason*, I wasn't overwriting the old version of TGB when I downloaded 111. I just took your advice, and am downloading a file called "TourqueGameBuilder_111_Pro.app.tgz"(*I hope that reason wasn't
Mac: "Overwrite TGB Folder?"
Me: "No."
That would be dumb!)
Tom and Paul, I appreciate your looking into this for me. For that matter, I really appreciate what both of you are doing for game development.
- John
#5
As Inspector Clouseau often said, "...the case is solved!"
...which is really not a very funny quote without Peter Sellers' fake French accent and mispronunciations.
09/09/2006 (9:37 am)
Wow! I didn't even need to do anything in TGB to see the changes. I now have the option to edit sort points, and there's no tilemap builder like ver 1.1.0 had. Lesson learned: I'll remember to change the folder name when I download 1.1.2!As Inspector Clouseau often said, "...the case is solved!"
...which is really not a very funny quote without Peter Sellers' fake French accent and mispronunciations.
#6
09/09/2006 (1:07 pm)
Well... glad to see that is resolved for you!
Associate Tom Spilman
Sickhead Games