Game Development Community

Libqslim

by William Todd Scott · in Torque Game Engine Advanced · 09/06/2006 (2:33 pm) · 4 replies

Hi,

I am updating my tse code to 3.5 and have come across the new libqslim library. Can someone shed some light on what this is about...

Specifically:

Is this an open source library or GG code?
If it is GG code, why was this broken into a library?
Can I expect future versions of TGE and TGB to use this library?


Thanks
Todd


edited for grammar

#1
09/17/2006 (6:56 am)
Its a third party library used for reducing polygon counts in meshes (specifically the terrain). I think it might be replaced at some point, but we'll have to see.
#2
09/17/2006 (7:52 am)
Thanks Phil.

Todd
#3
09/17/2006 (12:19 pm)
It's not currently used (except in one place which is disabled by default, IIRC), so you can ignore it. It's technically LGPL, so you can freely distribute the contents of the libqslim directory.
#4
09/17/2006 (3:35 pm)
Thanks again guys, this is what I needed to get my arms around what was going on...

Todd