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Whats the best way to make Imagemaps

by Paul Dostal · in Torque Game Builder · 09/06/2006 (12:34 pm) · 4 replies

Hi. I've recently downloaded TGB, and I want to have a walk cycle for one of my 3D characters. I've made an image map, but now when I import it into TGB, there's a lot of fine tuning that I have to do that I don't think I should have to do. All the original images were made in a 320x240 frame. Is there any software that can piece them together as a single image?

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#1
09/06/2006 (1:54 pm)
What are you looking to do, join multiple 320x240 images together to form a single image? If so, Google for GlueIT, it'll do exactly what you need.

If you have a 320x240 image, and the character only takes up say 128x128 in the middle of the image, then if you have some decent image editing software you should be able to knock up a quick script that will load, crop and then save the newly shrunk image for you.

If your editing software doesn't have any kind of scripting or macro facility, you'll need to trim each frame by hand.

What sort of fine tuning don't you think you should have to do? I'm guessing you think TGB should do this tuning for you?
#2
09/06/2006 (2:10 pm)
Basically its getting them all at the right centered position on the imagemap so that the character isn't jumping around in the animation.
#3
09/06/2006 (2:18 pm)
Hey that GlueIt is perfect. That's exactly what I needed. Thanks.
#4
09/06/2006 (3:34 pm)
Well, TGB doesn't know that your images should be centred, and if it did, it wouldn't know which part of the image to make the centre.

Also, given that the pivot point of an image is the actual centre of the image, sometimes you want your image off-centre so that it looks more natural as it rotates.