Collision and Physics weirdness
by Jemand den es nicht gibt · in Torque Game Builder · 09/06/2006 (10:43 am) · 0 replies
I have a problem where I can push around an object which shouldn't be possible with my following setup:
Enemy:
GraphGroup = $EnemyGroup
Layer = $GameObjectLayer
CollisionActiveReceive = 1
CollisionActiveSend = 0
CollisionPhysicsReceive = 1
CollisionPhysicsSend = 0
CollisionGroups = 0
Player:
GraphGroup = $PlayerGroup
Layer = $GameObjectLayer
CollisionActiveReceive = 1
CollisionActiveSend = 1
CollisionPhysicsReceive = 1
CollisionPhysicsSend = 0
CollisionGroups = BIT($EnemyGroup)
As can be seen the player is not sending any physics so there should not be any physical response, am I wrong? Maybe it's the same bug as I mentioned before in another thread where I delivered a fix for? It seems it wasn't applied... was it unappropriate?
Enemy:
GraphGroup = $EnemyGroup
Layer = $GameObjectLayer
CollisionActiveReceive = 1
CollisionActiveSend = 0
CollisionPhysicsReceive = 1
CollisionPhysicsSend = 0
CollisionGroups = 0
Player:
GraphGroup = $PlayerGroup
Layer = $GameObjectLayer
CollisionActiveReceive = 1
CollisionActiveSend = 1
CollisionPhysicsReceive = 1
CollisionPhysicsSend = 0
CollisionGroups = BIT($EnemyGroup)
As can be seen the player is not sending any physics so there should not be any physical response, am I wrong? Maybe it's the same bug as I mentioned before in another thread where I delivered a fix for? It seems it wasn't applied... was it unappropriate?