16 Bit Water Bug
by Andrew Alexander · in Torque Game Engine · 05/04/2002 (5:37 pm) · 3 replies
Is it just me, or does everyone have a problem with the edges of the water being super blocky when looking at it from far away, in 16 bit graphics mode.
Hmm, for that matter it seems like objects have the same issue as well.
Hmm, for that matter it seems like objects have the same issue as well.
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#2
05/08/2002 (3:07 pm)
I saw the same thing when I was running older drivers on my Geforce 256. It was very severe looking and flickered a lot like teeth on a chainsaw when the camera was moving. It was worse from a large distance. Once I upgraded the drivers I didn't have this problem anymore.
#3
05/08/2002 (7:37 pm)
I don't think upgrading drivers will help in the general case. As Phil says, there just aren't enough bits available in 16 bit so it will always look blocky. There are other z buffer artifacts too in 16 bit mode, the water is just the most obvious. Its too bad since it really hurts 16 bit visuals.
Torque 3D Owner Phil Carlisle
As you say, its on 16 bit, if you switch to 32bit the rendering should be better (full zbuffer resolution).
Phil.