Win 111 - Tile Editor Collision poly bug
by Philip Mansfield · in Torque Game Builder · 09/05/2006 (12:47 am) · 2 replies
I'm creating a tile layer that's 15x14 tiles. Each tile is 32x16. The graphics for the tiles are also 32x16.
My tile graphic is show centred in the bursh view, but the collision poly still ranges from the corners of the brush view, rather than the corners of the image. It's a little tricky to explain, so here's a pic:

As you can see, the graphic is surrounded by a collision poly, but the red circles show where the corners are for dragging/resizing the poly. This makes it a little tricky for defining polys on more complicated shapes as the handles aren't anywhere near the actual corners.
Not sure what the best solution is, but even rescaling the graphic at odd ratios so it fills the box would be better than how things are currently setup.
My tile graphic is show centred in the bursh view, but the collision poly still ranges from the corners of the brush view, rather than the corners of the image. It's a little tricky to explain, so here's a pic:

As you can see, the graphic is surrounded by a collision poly, but the red circles show where the corners are for dragging/resizing the poly. This makes it a little tricky for defining polys on more complicated shapes as the handles aren't anywhere near the actual corners.
Not sure what the best solution is, but even rescaling the graphic at odd ratios so it fills the box would be better than how things are currently setup.
Torque 3D Owner Matthew Langley
Torque