Minimal GameBase derived class
by Demolishun · in Torque Game Engine · 09/04/2006 (8:06 pm) · 1 replies
I am working on creating a minimal gamebase derived class that I can build from. My hope is to create a class that will be the base class for all of my mecha style vehicles and players. I have been looking at ShapeBase and it has more in it than I want and does not match what I want.
Does anyone have any examples of a minimal gamebase derived object that I could work from?
The stuff I am worried about is networking, shape rendering and animation, and simple collision. Eventually I will add hitboxes, physics, and sceneobject based mounting.
Thanks
Does anyone have any examples of a minimal gamebase derived object that I could work from?
The stuff I am worried about is networking, shape rendering and animation, and simple collision. Eventually I will add hitboxes, physics, and sceneobject based mounting.
Thanks
About the author
I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67
Torque Owner Demolishun
DemolishunConsulting Rocks!
Here is a link to plenty of examples:
www.garagegames.com/docs/tge/engine/classGameBase.php