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Minimal GameBase derived class

by Demolishun · in Torque Game Engine · 09/04/2006 (8:06 pm) · 1 replies

I am working on creating a minimal gamebase derived class that I can build from. My hope is to create a class that will be the base class for all of my mecha style vehicles and players. I have been looking at ShapeBase and it has more in it than I want and does not match what I want.

Does anyone have any examples of a minimal gamebase derived object that I could work from?

The stuff I am worried about is networking, shape rendering and animation, and simple collision. Eventually I will add hitboxes, physics, and sceneobject based mounting.

Thanks

About the author

I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67