Game Development Community

Linux Support

by Trevor Barnett · in Torque Game Engine · 04/18/2001 (5:46 pm) · 2 replies

Hey Rick, welcome back from your honeymoon. Anyway, since you're goning to be working on getting the V12 code compileable in VC++, would it be too much to ask to maybe consider eaither commenting OS specific stuff, or (I know you don't have the time) making a Makefile for GNU Linux? Something I should ask as sorta a prequel to this one is: Does Loki have to send you any Linux updates? Or is the V12 solely Windows based/updated?

#1
04/18/2001 (6:15 pm)
Is there a Linux SDK? I can't seem to find word of it on the site...

-jason m
http://milliron.org
#2
04/18/2001 (9:32 pm)
The first thing I did when we got the V12 code was port the makefiles to GNU Make. I use a Win32 based version of GNU Make on Win2000. The makefiles are 100% compatible with GNU Make for linux. I have a makefile for CodeWarrior and working on another for VC++. A GCC makefile won't take long and the code already compiles with GCC.

We are trying to get some clarification on how much of the Loki Linux port is included in our V12 drop. Loki does have some proprietary code that we obviously don't get. So will it compile, link and run under Linux on this first release? ...probably not. But a considerable amount of progress will have been made and it should not take long for people to fill in the blanks.

--Rick