Game Development Community

Texture Animation?

by Caleb Child · in Technical Issues · 09/03/2006 (8:24 pm) · 2 replies

(disclaimer: I'm still pretty new to Torque)

Is it possible to (and how do I) have animating textures? I recall seing that being one of the benifits talked about with the TSE, but it shouldn't require something that advanced to do.
I just would want some multiple frames for a texture and have the object cylce through those frames at a given rate. So what would I have to do to get this?

#1
09/03/2006 (9:20 pm)
Look up IFL Animations in the search or your exporter docs or some such. They're a part of stock TGE.
#2
11/24/2006 (7:22 pm)
Isn't that essentially a spritesheet, aka contact sheet of the frame sequence stuffed into a single image file? (a PNG for example) ?

or is there other ways, like a feed from a stream or socket?