Adding Examples of API Usage to TGB Reference?
by Keith Johnston · in Torque Game Engine · 09/03/2006 (6:46 pm) · 1 replies
As I've been digging through the TGB documentation, I found myself thinking it would be really nice if some of APIs had a short example showing its usage.
For example, the getCurrentCameraArea() returns a Rectangle. It took me a while to track down how to actually get the x,y coords for the top left and bottom left corners of the rectangle. A simple example in the docs for this method might look like this:
If no one has any objections, I could start adding these as I use the APIs.
This is the doc I'm referring to
http://tdn.garagegames.com/wiki/TGB/Reference
For example, the getCurrentCameraArea() returns a Rectangle. It took me a while to track down how to actually get the x,y coords for the top left and bottom left corners of the rectangle. A simple example in the docs for this method might look like this:
%area = sceneWindow2D.getCurrentCameraArea(); %newLeft=getWord(%area,0)+%dx; %newTop=getWord(%area,1)+%dy; %newRight=getWord(%area,2)+%dx; %newBottom=getWord(%area,3)+%dy; sceneWindow2D.setCurrentCameraArea(%newLeft,%newTop,%newRight,%newBottom);
If no one has any objections, I could start adding these as I use the APIs.
This is the doc I'm referring to
http://tdn.garagegames.com/wiki/TGB/Reference
Torque Owner Arthur Ogawa
There's a lot to do. Not to get discouraged. One small step at a time.