Platformer Tutorial Intrest
by Glenn Prince · in Torque Game Builder · 09/03/2006 (2:39 pm) · 66 replies
I have been playing around with platformers in TGB for a little while now and was thinking about getting together all the stuff I have "learned". There seems to be a fair few people after basic platformer tutorials (I am not much of a programmer) and I was thinking of doing a tutorial up as a VTM (Video Tutorial) because what I usually write doesn't equal what I usually do ! I'd have to clean up some art and stuff if I did do it but would people want to use it ? Also I have a bit of an accent (Australian) so I'm not sure if that would put people off ? I am working on some art stuff this next week but if a few people post an intrest in this thread I may as well look at compiling something together.
Topic list initially would probably be:
VTM 1 -- Setup
- Starting a new porject
- Copying in your resources
- Loading the static tiles
- Creating a basic map
- Adding level physic's and collisions
- Setting up a player's animations
VTM 2 -- Player movement
- Creating the player object
- Setting up the controller
- Moving the player around
- Testing for collisions
- Updating a players animation
VTM 3 -- Enemies
- Loading the enemy graphics
- Creating a basic enemy AI
- Updating the enemy animations
- Testing for collisions
- Killing the player and the enemy
These three things I am fairly comfortable with and could do fairly quickly. The main reason I am posting this is I am a little nervous about posting / writing something that people will not find helpfull. I guess I'll do up the first part and see if people like it ? Any suggestions to the above and future ones would be much appreciated. Also any downsides / deterents to doing as a VTM ?
Topic list initially would probably be:
VTM 1 -- Setup
- Starting a new porject
- Copying in your resources
- Loading the static tiles
- Creating a basic map
- Adding level physic's and collisions
- Setting up a player's animations
VTM 2 -- Player movement
- Creating the player object
- Setting up the controller
- Moving the player around
- Testing for collisions
- Updating a players animation
VTM 3 -- Enemies
- Loading the enemy graphics
- Creating a basic enemy AI
- Updating the enemy animations
- Testing for collisions
- Killing the player and the enemy
These three things I am fairly comfortable with and could do fairly quickly. The main reason I am posting this is I am a little nervous about posting / writing something that people will not find helpfull. I guess I'll do up the first part and see if people like it ? Any suggestions to the above and future ones would be much appreciated. Also any downsides / deterents to doing as a VTM ?
#42
I could probably provide a temporary hosting solution as well -- I'd have to discuss it with my business partner, but I can space available (not sure about bandwidth).
I could even write a verification script, that requires the REFERRER to be a specific GG page, such as this thread (as it's in the private forums, only TGB users can see it). This is by no means a 'real' security check, but would limit people from providing the link to others (they could by-pass if they really knew what they were doing though)
09/14/2006 (3:58 pm)
@Glenn, higginsd@zoulcreations.com if you wouldn't mind.I could probably provide a temporary hosting solution as well -- I'd have to discuss it with my business partner, but I can space available (not sure about bandwidth).
I could even write a verification script, that requires the REFERRER to be a specific GG page, such as this thread (as it's in the private forums, only TGB users can see it). This is by no means a 'real' security check, but would limit people from providing the link to others (they could by-pass if they really knew what they were doing though)
#43
09/14/2006 (4:16 pm)
There going be any scripts with the VTM. The reason I am ask I cannot get the sound working.
#44
I'd be very interested in seeing how your work may dovetail with some stuff I have in development.
09/14/2006 (6:19 pm)
When you have something you'd like us to review, feel free to email me Glenn!I'd be very interested in seeing how your work may dovetail with some stuff I have in development.
#45
@Michael - I'm going to try another program to "re-encode" the video file with something more standard. Might mean the file size blows out a bit but oh well. The second VTM will include a start and finish project snapshot that you can dump directly into TGB. I didn't do it for the first VTM as it was all point and click.
@Stephen - I will e-mail when I have much more done, no point in doing it at the moment. I would be very interested in working with GG, my focus at the minute is on this tutorial set currently. Learning a fair bit while I plan / test / record these tutorials AND I do want to contribute back to the community. However if the tutorials match up a bit with the items you have in development I would love to hear more. Regardless, I will contact you with some items when they are much more formalized.
09/14/2006 (10:13 pm)
@David - Expect to see some e-mails come in soon. I'll try and split them up to be approx 4mb tar files.@Michael - I'm going to try another program to "re-encode" the video file with something more standard. Might mean the file size blows out a bit but oh well. The second VTM will include a start and finish project snapshot that you can dump directly into TGB. I didn't do it for the first VTM as it was all point and click.
@Stephen - I will e-mail when I have much more done, no point in doing it at the moment. I would be very interested in working with GG, my focus at the minute is on this tutorial set currently. Learning a fair bit while I plan / test / record these tutorials AND I do want to contribute back to the community. However if the tutorials match up a bit with the items you have in development I would love to hear more. Regardless, I will contact you with some items when they are much more formalized.
#46
Not ready to open up anything to public discussion, but working on some tech for future training needs!
09/14/2006 (11:57 pm)
@Glenn: Understood, but I'd like to see what your general direction is now, and possibly discuss our future direction to make sure we aren't duplicating and/or obseleting each other.Not ready to open up anything to public discussion, but working on some tech for future training needs!
#47
09/15/2006 (2:04 am)
Composing an e-mail with the direction I'm planning / heading for your perusal
#48
09/18/2006 (2:13 pm)
@Glenn, I emailed you at the address in your profile about the previously mentioned hosting -- if that account is no good, please email me at higginsd@zoulcreations.com -- the account is setup and ready for your use ...
#49
09/19/2006 (9:31 pm)
Just thought a few people mind find this interesting, www.garagegames.com/blogs/70647/11287
#50
Is the project benn put to sleep or is it canned?
Cheers!
Andr
01/10/2007 (7:00 am)
What happened with the rest of the tutorials?Is the project benn put to sleep or is it canned?
Cheers!
Andr
#51
01/11/2007 (12:48 pm)
Yes, I'm still interested as well.
#52
It looks great though...
Incredibly frustrating!
Anyone have any ideas?
If you encode in a different format I'll donate $
01/24/2007 (4:31 pm)
I've downloaded/installed ogg vorbis codecs/filters on 3 different machines now and I still can't hear the audio. It looks great though...
Incredibly frustrating!
Anyone have any ideas?
If you encode in a different format I'll donate $
#53
02/15/2007 (5:05 pm)
Im having problems getting audio from the video. any other format of this video out ?
#54
02/15/2007 (5:06 pm)
Im having problems getting audio from the video. any other format of this video out ?
#55
i have tried and tried the miniplatformer tutorial you have done. and i keep getting suck on the jumping part. the player will just fall down and the collision blocks dont do anything.
any help would be great..
thanks
02/15/2007 (5:07 pm)
AzraelK,i have tried and tried the miniplatformer tutorial you have done. and i keep getting suck on the jumping part. the player will just fall down and the collision blocks dont do anything.
any help would be great..
thanks
#56
02/16/2007 (1:25 pm)
@Emanouel: Hmmm... look over your code carefully. I just recently went through the minitutorial to test some artwork and the tutorial worked just fine.
#57
02/17/2007 (9:14 am)
@Emanouel: Did you get your audio working?
#58
the audio stream is vo3+
also known as vorbis-acm or ogg-acm
there are different versions by date of these codecs floating around but this one finally did the trick:
http://rapidshare.com/files/6649436/ogg-acm.zip.html
I've tried a lot off other filter/codec packages and all other sorts of codec software utility bs
and this one finally did the trick
03/11/2007 (3:47 pm)
After a very hard battle I've got the audio working using wmp11the audio stream is vo3+
also known as vorbis-acm or ogg-acm
there are different versions by date of these codecs floating around but this one finally did the trick:
http://rapidshare.com/files/6649436/ogg-acm.zip.html
I've tried a lot off other filter/codec packages and all other sorts of codec software utility bs
and this one finally did the trick
#59
were you able to solve all the collision problems in TGB ?
I think these tutorials will really help.
06/25/2007 (5:03 am)
Dan were you able to solve all the collision problems in TGB ?
I think these tutorials will really help.
#60
06/25/2007 (7:15 am)
Actually I've been modding the AdventureKit, I haven't worked thru the platformer... I was waiting for more tutorials, but I don't think anymore tutorials are comming out... just the one
Torque Owner Glenn Prince
But that is still a fair way in the future. Send me a PM / E-mail and I'll try and split the file into small RAR files or something and e-mail them to you in the mean time if you want a look.