Game Development Community

Two questions XSI/Zbrush

by Morrie · in General Discussion · 08/30/2006 (3:36 pm) · 2 replies

I have XSI and I'm thinking about buying Zbrush. I saw the documents that Zbrush will allow XSI to import in it. Will Zbrush export into TGE/TSE because I know the XSI expoerters are inthe works and their only a dream away. Otherwards does any one know where I would get the documentation to make my own exporter for or is their another way to do this with Zbrush/XSI.

#1
08/30/2006 (4:21 pm)
I know that others have gotten content from ZBrush exported into TSE. Don't ask me how... may try searching the forums.
#2
08/30/2006 (4:26 pm)
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First
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To my knowledge and experience with zBrush IT WILL NOT SPIT OUT A MODEL. That's why it's so cheap, it does only a few tasks and does them very well to augment the content you create and render in another package. EDIT: I stand corrected, you can export .OBJ but that's it.

zbrush imports .DXF and .OBJ but exports neither.

If you read the documentation thoroughly you should have noticed this. In regards to this "plugin" do you have a page link. It seems too improbable to be true, unless it's just a plugin that lets you run zBrush from inside of XSI or something similar to zAppLink.

Why would you even want to export a zBrush model to torque? Millions of polygons are anything but interactive.

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Second Working with zBrush
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With zBrush you're going to be making either normal maps, bump maps or displacement maps (for offline rendered 3d use).

You can import your model and work off of it to create a normal map or you can export an image of you UV coordinates and import that as your work space in zBrush (thereby creating your displacement on a flat plane) then when you're done export it (grayscale heightmap specifically) and then use the nVidia Heightmap to Normal map plugin for Photoshop and turn it into a normal map.

Working in 2.5d is less frustrating than working in full 3d but not as badass.

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Lastly
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By the way, zBrush is worth every penny. Try the demo and see if you like it.