Mount
by Harrison Brock · in Torque Game Builder · 08/29/2006 (2:16 pm) · 3 replies
I know how to mount thinks like this:
bball.mount(b2,0,0,0,true,false,false);
how can u mount using the index of in array? something like this:
bball.mount($testGrid[%i][%j],0,0,0,true,false,false);
Harrison Brock
bball.mount(b2,0,0,0,true,false,false);
how can u mount using the index of in array? something like this:
bball.mount($testGrid[%i][%j],0,0,0,true,false,false);
Harrison Brock
#2
08/29/2006 (7:14 pm)
It did not work.
#3
what's up :D
are trying out TGB? I'm trying it out myself.
but I say you try out the tutorials
Click Here For All Tutorials
Or Click Here For the Mini Tutorials
08/30/2006 (4:19 am)
Hey Harrison.... remember me... from Abstract Cosmoswhat's up :D
are trying out TGB? I'm trying it out myself.
but I say you try out the tutorials
Click Here For All Tutorials
Or Click Here For the Mini Tutorials
Associate David Higgins
DPHCoders.com
If I understand correctly, you are storing all your objects in a multi-dimensional array ($testGrid[%x]%y]) and wish to mount your ball to one of the objects in the array?
It would appear that the code you've provided would do the trick -- I see no reason why it wouldn't, anyhow.
Is it not working for you, or did you ask before trying? (just curious)