Game Development Community

Possible character animation application

by Niall · in Torque Game Builder · 08/29/2006 (3:40 am) · 14 replies

Hey all,
While searching for applications that will easily allow me to animate characters for my game without having to manually redraw each frame, I ran across this nice application - Moho. Now I'm sure many of you have heard of this before, but for those that hadn't, do check it out. It's cross platform and may come in handy for your projects. If you've ever used Macromedia Flash you should get on just grand with it. I'm still trying out the demo, but I'm happy with it so far.

Anyone else use this?

Regards,
Niall.

#1
08/29/2006 (4:20 am)
I'm using Koolmoves... as far as website only. But I'm sure I can do bone rigging with koolmoves too.

alternatively... draw all the frames manually, paint them manually :P Makes you feel grandeour! :D


I'm working with Microsoft Expression Acrylic (currently it's free) and GIMP! :D

Regards,
Broken_Sword
#2
08/29/2006 (4:26 am)
Broken,
Exactly what I don't want to do - for someone who doesn't have the required skills to manually draw everything, nor the time to learn how to, an application like Moho will save me countless hours I'm sure.

Regards,
Niall.
#3
08/30/2006 (1:09 am)
Hi Neil,

I know :P... he he he some people don't have time to do all by himself/herself.

Well, I wish you all the best in your project!!!


Regards,
Broken_Sword
#4
08/30/2006 (10:52 am)
That program looks pretty sweet. I havnt downloaded it. The website says it exports to flash or movie files, but those dont seem to be helpful for TGB. How do you export the animations to use in TGB??

John
#5
08/30/2006 (11:39 am)
Key colour your background, make it unfiltered rending, screenshot the animation frames, then run a batch image processing on them. Okay not really optimal, but it'd prolly work XP. If you exported to uncompressed AVI, you could open those up in a movie editor and export the frames to images probably too.
#6
08/30/2006 (4:47 pm)
Key colour your background (the part you want to be transparent) and you can then render out the animation, for TGB you're best to render out the animation as individual files (Moho can do this) and then maybe use a third party application to join those images together to make an animation strip.
So far I've been playing with animating bones and to be honest, it does a really good job. You can set the strength on the bones too, thus offering fsr greater control over your animation. I'm definately going to use this with my first TGB project.
You are best to download the demo (OS X too!) as the demo comes with the complete documentation which is really good.
Have fun!
#7
08/30/2006 (11:01 pm)
Guys moho can export your animation to .jpg fiels or .png files, it's a very simpe process :

File --> Export Animation... --> and from output format choose JPG or PNG

and thats it, enjoy this software.
#8
08/31/2006 (1:17 am)
I suppose now I've no excuses for not having decent animations in my games!
All I need now is some good art! :)

Regards,
Niall.
#9
08/31/2006 (4:53 am)
Ya Niall hope that you show us some of your work on this software very soon
#10
09/04/2006 (2:13 am)
That looks great. Thanks!
#11
09/13/2006 (2:24 am)
Hi Nial,

If you are hard-core animator... you might want tro try ...
Anime Studio 5
http://www.e-frontier.com/article/articleview/1913/1/793?sbss=793

Even if you're not, it's worth have a look...


Regards,
broken_sword
#12
09/18/2006 (8:33 pm)
You do relise that Anime Studio 5 is the samething as Moho right?
#13
09/18/2006 (10:09 pm)
Ahhhhhh.. now I see. Thanks Matt!
#14
09/20/2006 (4:25 am)
I just tried out this program last night, it's really awesome. If you're at all interested in animation I strongly suggest you check out the demo.