Game Development Community

Submarines

by Michael Hense · in Game Design and Creative Issues · 08/28/2006 (1:50 pm) · 6 replies

Some stuff i'm working on in TGE...

home.att.net/~subbase2/TGE_Type23_2.jpg
home.att.net/~subbase2/TGE_Type23_4.jpg
i think i've now placed subs in almost every game engine and programming language
there is below $300 :0

this is some preliminary work, but i like the way the dts format and TGE helps make my
programmer artwork look almost 'alive'...

--Mike

#1
08/28/2006 (2:40 pm)
Very nice work Mike! I've tried to make subs before but can never quite get them to look right. Care to post full body and wireframe views?
#2
08/28/2006 (2:48 pm)
Hehe i had seen your stuff over at 3dimpact before looking better :)
#3
08/28/2006 (3:18 pm)
Looks great, i saw this on another thread when you had it in Blitz3D... and they do look more alive in TGE.
a question as well, how did you get the water like that, didnt think TGE could do that
#4
08/28/2006 (3:26 pm)
@ genesis rage
Looks like the water resource
#5
08/29/2006 (4:30 am)
Thx guys, for the kind words...

this model actually needs more work, both on the model and the uvmapping... but it's at the point where i might be able to pass it off as one of the ingame pieces... ok, maybe not quite yet, but it's close :)

Okashira... i dunno if this will be of any help, but here's a wireframe view and an early view of the model...

home.att.net/~subbase2/Type23_wire.jpg
home.att.net/~subbase2/Type23_1.jpg
it's really not the best example of how you might approach this sorta thing... anyways, i'm using Truespace
4.3 primarily, with Milkshape to export to dts...

above is the core model without any deck accessories, and the rudder and dive planes not mounted...

thx again guys, for the replys...

--Mike
#6
08/29/2006 (5:19 am)
Very nice sub.
Good old truespace........I havn't seen or used that app in ages.......
Keep up the good work.