Vehicle Mount Nodes
by Ronald J Nelson · in Torque Game Engine · 08/27/2006 (5:08 pm) · 2 replies
I have been looking all over and only found that someone had said there was a maximum of 8 mount nodes for a vehicle. What I wanted to know was if anyone else had ever increased this number, and how?
I realize that it is going to effect the exporter if it isn't done correctly.
I realize that it is going to effect the exporter if it isn't done correctly.
#2
Vehicle inherits from shapebase and on a shapebase there are 32 mountable points, but only 8 mounted ShapeBaseImages. Weapons fall under ShapeBaseImages.
Read this.
Resource to add more mount points.
Cheers
08/29/2006 (2:55 am)
Hi Ron.Vehicle inherits from shapebase and on a shapebase there are 32 mountable points, but only 8 mounted ShapeBaseImages. Weapons fall under ShapeBaseImages.
Read this.
Resource to add more mount points.
Cheers
Torque Owner Ronald J Nelson
Code Hammer Games
Also I added two mount nodes to the buggy for demo purposes to see if I could mount a weapon to it. I confirmed the mount nodes are there through the Torque Show tool but it won't mount them, they don't even show up. I am using code from the deathcar system previously released in a resource for the time being, as far as I can tell it should work.
Here is the code I used to mount them:
I made this work once on another node that I didn't want to use. Any help would be appreciated.