Mac version?????
by Ryan McKenzie · in Torque Game Builder · 08/26/2006 (3:22 pm) · 10 replies
I think i answered my own previouse question there......windows and linux both have version 1.1.1 while i notice my mac version has 1.1.0.............i found that i cant perform the mini platform tutorial as easy as they do it because there tile map editor is completely diffrent and new
i know this question has been asked sevrel times. But does anyone know when the mac version will be released.
( this message had previous uncalled language that has been edited by myself. Sorry about this and knowing this it will explain the following reply's )
i know this question has been asked sevrel times. But does anyone know when the mac version will be released.
( this message had previous uncalled language that has been edited by myself. Sorry about this and knowing this it will explain the following reply's )
About the author
#2
08/26/2006 (7:35 pm)
Yeah, seriously, watch it, 1.1.1 was delayed because the Mac guy at GG's was traveling, the Linux version of 1.1.1 should compile fine in Xcode....
#3
-Matt Vitelli
08/26/2006 (7:39 pm)
Ryan, this is a place of business. Please act respectfully and professionally. I'm sure a 1.1.1 version will be coming soon.-Matt Vitelli
#4
Well thanks for the update anyway.
i'll make sure I that I won't make an outburst like that again.
08/27/2006 (3:43 am)
Very sorry about the language. I admit that was unnecessary.Well thanks for the update anyway.
i'll make sure I that I won't make an outburst like that again.
#5
08/27/2006 (4:06 am)
Particularly as all your posts are in the public forum, which would indicate that you haven't bought TGB yet. Ranting about stuff that you haven't bought seems a bit off.
#6
any problems. I tested it and it works perfectly.
08/27/2006 (10:11 am)
I downloaded the linux version 1.1.1 and compiled it on my Mac mini withoutany problems. I tested it and it works perfectly.
#7
That sounds like one good idea. Though i'm not sure how you accomplished this. I'm not entirely sure what you mean by compiled. Could you please get back to me either here, or on my email address so I can get a better understanding of your theory.
ryan_mckenzie@btinternet.com
Thanks.
P.S. Phillip, I dont understand how this indicates that I have not bought TGB, where as infact I have been an owner
of TGB for quite some time now.
08/27/2006 (12:58 pm)
George,That sounds like one good idea. Though i'm not sure how you accomplished this. I'm not entirely sure what you mean by compiled. Could you please get back to me either here, or on my email address so I can get a better understanding of your theory.
ryan_mckenzie@btinternet.com
Thanks.
P.S. Phillip, I dont understand how this indicates that I have not bought TGB, where as infact I have been an owner
of TGB for quite some time now.
#8
08/27/2006 (2:36 pm)
By compile George means open the source code in a C++ compiler, and well, compile it, I cant explain it to well....And the only TDN article I can find on the subject is for Windows....but you will need Xcode ( http://developer.apple.com/tools/xcode/)
#9
You need to install Xcode which is on your mac OS disk. Do a search for that and install.
Once you have it installed, go into your TorqueGame directory, click on the "Engine" directory,
click on the "Compilers" directory, click on the "Xcode" directory, then click on Torque2d.xcodeproj".
Once you do that, Xcode will load, then click "Build and Go". Thats it.
08/27/2006 (4:09 pm)
Ryan,You need to install Xcode which is on your mac OS disk. Do a search for that and install.
Once you have it installed, go into your TorqueGame directory, click on the "Engine" directory,
click on the "Compilers" directory, click on the "Xcode" directory, then click on Torque2d.xcodeproj".
Once you do that, Xcode will load, then click "Build and Go". Thats it.
#10
08/27/2006 (5:33 pm)
Wait a miniute. Right i'v downloaded xcode ( cool ).....but where is the TorqueGame directory, and by clicking build and go, does that just upgrade me to 1.1.1 ????
Associate David Higgins
DPHCoders.com
Langauge ... please -- that was totally inappropriate, and won't get you very far either ...