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Collision mesh names should start with Col or LOSCol??

by game4Rest · in Artist Corner · 08/25/2006 (1:12 am) · 0 replies

Greetings!

Using MAX 7.0, I made a weapon with two hands attached for animations. The animations are the bone animations. Hands are linked to the weapon. And in the hierarchy, they go under the weapon mesh with the highest detail.

Now, I can see it animate successfuly in the showTool, but when I try to load up the weapon in my game, it generates this kind of message and doesn't show up.

[troup/data/shapes/weapons/MP5s.dts - Collision mesh names should start with Col or LOSCol, encountered 'armR' in detail level 3]

'armR' is not a mesh. It's a bone. But engine seems like regards it as a mesh.

I even tried to change its name like '_armR', but no effect. Also I tried to make a dumy 'root' under weapon mesh, but no effect either.

Would someone tell me what's wrong with my weapon? Is there any way to solve this problem?

Any advice will be highly appreciated.

Hongjin