Game Development Community

TGB Networking and Particle Sample

by Matthew Langley · in Torque Game Builder · 08/24/2006 (11:56 pm) · 3 replies

TGB Networking and Particle Sample... created this simple fun multiplayer game "Fire and Healing" (for lack of a more creative name lol). Servers should be posted on the Master Server so be sure to Query Master Server in the "Join Server" dialog.

You can check it out here.

About the author

Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.


#1
08/29/2006 (10:34 am)
Interesting. I'm still not at the point with my project to try out networking, but I've been curious if I had few enough objects to synchonize, whether or not TGB could handle a "real time" networking game. I might have to check this out.
#2
08/30/2006 (4:40 am)
I don't see any demons in that screenshot... =(
#3
09/02/2006 (3:06 pm)
Is the "ressource" folder free of use ?