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CAD project with Torque?

by Mamad Faraj · in General Discussion · 08/24/2006 (8:39 am) · 4 replies

I recently looked into couple of game engines including torque/Torque builder, I was wondering if I could use them as a tool to easily and rapidly develop, a CAD drawing side of a project that allows the user to create custom objects (primitive shapes/images), select/move/edit them, grouping/ungrouping, drag and drop capabilities, and allow the user to connect/link them together. The program should also provide some basic functionality such as undo/redo, save/load/copy/paste of objects.

Is this something that can be done with Torque? Any other game engine/graphics library you think can fit the above spec. Greatly appreciate any comments/suggestions.

It doesn't necessarily have to be 3D, but thought of having 3D capability is always attractive.

Many thanks,

Mamad.

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#1
08/24/2006 (9:48 am)
SketchUp?
It's great for rapid prototyping and construction (I believe some major studios are actually using it for this purpose). The full version allows exporting to various formats.
#2
08/24/2006 (9:24 pm)
Thanks for the comment, I had briefly looked into Sketchup and looked more today, but this is more like a tool and I am looking for a library that can support some of these ...

As a general comments, it look suprisingly unintuitive to play around with, but may be that's because I am used to CAD in 2D and 3D requires these changes.

Any other suggestion? Do you think TGB fits the bill?
#3
08/24/2006 (11:49 pm)
Http://www.geometros.com/
#4
08/24/2006 (11:55 pm)
I wonder if you'd be able to modify Constructor (via scripts), once it's released, to suit your needs?