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Cartoon Hit-In-The-Head Stars effect

by Stanley D Chatman · in Torque Game Builder · 08/24/2006 (6:57 am) · 2 replies

I am trying to use particle effects to create the stars above the head effect you see in many cartoons (i.e tweety bird). I have the star sprite, but what I am running into is trying to make the stars different colors ( red, white and blue) and confining them above the head of the sprite.

#1
08/24/2006 (7:34 am)
We tried something similar but ended up just using standard animated datablocks as the particle system didn't give us the control we needed.
As for color change, you can have multiple emitters that all use the same "white" star imagemap and are just configured to have different color values to change the "white star" image to blue or red... or create separate image maps for each color :)
-Andrew Douglas
theoreticalgames.com
#2
08/24/2006 (7:40 am)
You could make your star image white, and then use the blending options to colour them. To get them around the head area, you could set a link point on the characters head, and then mount your stars to it.