Copy/Paste Probelms w/ Demo
by Mark Holcomb · in Torque Game Builder · 08/23/2006 (1:48 pm) · 4 replies
I downloaded the demo version of TGB and I've been toying with it for a couple of days. I like it a lot, and while I'm more into 3D stuff than 2D stuff I'm still considering buying it just to toy around with.
But I do have a concern/problem with the package and I'm curious if anyone else is having the same problem.
The problem is that the program will crash on me when I go to Paste an object. It doesn't seem to matter what type of object it is; StaticSprite, AnimatedSprite, ParticleEffect.
The weird thing is, that if I restart the program and then copy my object and paste it, it usually works fine. But if I go off to working on something else and copy something new and try to paste the new object the program will crash again.
So I'm interested to know if it's just my installation/CPU setup; or if others are having this problem.
For those who think it might be relevant, my CPU is:
AMD Athlon 64 x2 Dual Core 4800+
2GB Ram
2 Nvidia GeForce 6800 GT 256MB SLI Enabled
OS is Windows XP Pro x 64 bit.
Thanks
But I do have a concern/problem with the package and I'm curious if anyone else is having the same problem.
The problem is that the program will crash on me when I go to Paste an object. It doesn't seem to matter what type of object it is; StaticSprite, AnimatedSprite, ParticleEffect.
The weird thing is, that if I restart the program and then copy my object and paste it, it usually works fine. But if I go off to working on something else and copy something new and try to paste the new object the program will crash again.
So I'm interested to know if it's just my installation/CPU setup; or if others are having this problem.
For those who think it might be relevant, my CPU is:
AMD Athlon 64 x2 Dual Core 4800+
2GB Ram
2 Nvidia GeForce 6800 GT 256MB SLI Enabled
OS is Windows XP Pro x 64 bit.
Thanks
About the author
#2
Mainly I was just checking to see if it's a 'me only' kind of thing. I've run into some odd glitches with other applications because of my dual processor/SLI/Windows x64 configuration and was curious if this was just another price to pay for my desire for a faster machine, or if this was a known glitch in the program.
08/23/2006 (6:48 pm)
Understood.Mainly I was just checking to see if it's a 'me only' kind of thing. I've run into some odd glitches with other applications because of my dual processor/SLI/Windows x64 configuration and was curious if this was just another price to pay for my desire for a faster machine, or if this was a known glitch in the program.
#3
I've got tons of 'expected problems' that arise, perhaps your right about the architecture (64-bit) being the issue ...
08/23/2006 (6:54 pm)
I'm running Windows 2003 Server on an Athlon 64, 64-bit OSI've got tons of 'expected problems' that arise, perhaps your right about the architecture (64-bit) being the issue ...
#4
Thanks for taking the time to respond, appreciate it.
08/23/2006 (7:11 pm)
I'm guessing that it's a memory issue with the 64bit software seeing as how it only happens when cutting/pasting.Thanks for taking the time to respond, appreciate it.
Associate David Higgins
DPHCoders.com
I've run into glitches like that from time to time too, but can not really reproduce them 'on call' and restarting the engine usually seems to fix the problem -- I've not yet run into any issues while running any of the demo's I've written so far, only editor specific glitches where things stop responding, it crash's for no apparent reason, or fails to redraw the screen properly ...
I've chocked it up to the fact that it almost always happens when I switch between TGB and Torsion and change code, then mess around in the editor for a bit, run the demo and then exit it ... after I exit, odd things happen occassionaly ...
perhaps an issue with the endGame() not releasing all the script resources that were consumed when the startGame() was called ..