Game Development Community

Creating a browser in Torque to re-route default browser calls?

by Chad Kilgore · in Technical Issues · 08/23/2006 (12:30 pm) · 7 replies

After re-evaluting my previous post, what I am trying to do is to using the existing functionality that a user's default internet browser provides inside of a Torque application.

Imagine a player (in a Torque game) sits down to a computer in-game and attempts to browse the internet from an in-game browser on that computer. All calls that the player makes from the in-game browser should be real calls made to the system's out-of-game default browser. However, instead of displaying the results in the out-of-game browser, the results would display in the in-game browser facade.

Are there any ideas in how to approach this task? Is this an impossible feat? Or was I just completely unclear?

#1
08/23/2006 (1:00 pm)
There is a Render GUI to a OBJECT Resource somewhere in the Garage.
This link has a video which shows a GUI rendered on an OBJECT.

http://www.garagegames.com/blogs/11919/7892

I cant help you out on any of it, just thought the link might get you started as
far as the image being on a computer screen and the user being able to interact with it

-Surge
#3
08/23/2006 (1:26 pm)
Harold the LabRat Brown has the good stuff.
#4
08/23/2006 (1:41 pm)
Hmm. Sounds cool.
#5
08/23/2006 (6:08 pm)
Interesting ...
#6
08/23/2006 (6:33 pm)
The uBrowser is cool as a proof of concept,
but i argue strongly that the concept itself is bad.

if the user is expected to seriously consume 2D media,
that media should be presented in *2D*.

just because something can be made 3D does not necessarily mean it should be.

yes, it's cool that my browser is now on a waving flag,
but it's distinctly uncool that it's a total pain in the ass to read the text or click on a link.


in case the OP meant a 2D in-game browser,
i might be able to offer some advice.
we recently integrated IE as an in-window browser in TGE, it worked pretty well.
i didn't do the work but i could probably summarize it if there's interest.
#7
08/24/2006 (6:32 am)
I apologize I did not mention that in the original post. The game would display a 2D in-game browser. And I am very interested in any advice you could give.