Torque/1.5/WhatsNew
by Rex · in Torque Game Engine · 08/23/2006 (8:51 am) · 187 replies
-Fix for orbit camera jitter.:
-thanks, that was very jerky. I also noticed a bit of jerkiness with the flyCam in Editor Mode[F11], is this connected??
-#0001132: Fix for footstep sounds on different materials on Interiors:
-is this fixed for regular terrain too? I could never get multiple sounds to work across the terrain, only the texture in the first Slot position.
...and many more. Thanks from someone who can't just recompile, especially with support for the VS Express05; perhaps I now can! I see a lot of voodoo with the SimObject and saving/writing/finding....and console functions...! These seem like major changes from the way things were accomplished, am I right in thinking this?
Thanks,
Rex
-thanks, that was very jerky. I also noticed a bit of jerkiness with the flyCam in Editor Mode[F11], is this connected??
-#0001132: Fix for footstep sounds on different materials on Interiors:
-is this fixed for regular terrain too? I could never get multiple sounds to work across the terrain, only the texture in the first Slot position.
...and many more. Thanks from someone who can't just recompile, especially with support for the VS Express05; perhaps I now can! I see a lot of voodoo with the SimObject and saving/writing/finding....and console functions...! These seem like major changes from the way things were accomplished, am I right in thinking this?
Thanks,
Rex
About the author
Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.
#182
08/30/2006 (3:24 pm)
Not your call Anton.
#184
08/30/2006 (3:39 pm)
You know. This is just a discussion. A debate. Nothing more, nothing less. People talking about their opinions. If people like me wouldn't get defensive... It probably would have been a good discussion. Which is never a bad thing.
#186
@Anton. Love your use of revisionist history (opens fuel can), although you missed a couple of Jackass comments towards the end (walks towards fire). The thread is dead, long live the thread!
08/30/2006 (5:28 pm)
Wow, how did I miss this thread? Must have been busy working on games for AGE I guess.@Anton. Love your use of revisionist history (opens fuel can), although you missed a couple of Jackass comments towards the end (walks towards fire). The thread is dead, long live the thread!
#187
LOL
Yeah, well, I may be a jackass, but at least I admit it. Now, what am I doing in here instead of making games with XNA!!!!!
Oh yeah. I feel so bad about this thread going out of hand that I haven't barely touched XNA yet. Man. Don't talk when you are pissed. That's just a bad idea. You'd think at 32 I'd have learned that by now. Damn it.
08/30/2006 (5:34 pm)
@Adam SchofieldLOL
Yeah, well, I may be a jackass, but at least I admit it. Now, what am I doing in here instead of making games with XNA!!!!!
Oh yeah. I feel so bad about this thread going out of hand that I haven't barely touched XNA yet. Man. Don't talk when you are pissed. That's just a bad idea. You'd think at 32 I'd have learned that by now. Damn it.
Torque Owner Anton Bursch