Game Development Community

Maya player model

by Levi Putna · in Torque Game Engine · 08/21/2006 (11:07 pm) · 3 replies

I have been trying to create my own player model with little success.

I have included the maya 6.5 player model that I have been trying to export, if someone can tell me what I am doing wrong that would be a big help.

I have included an Eye and cam node but the camera keeps defaulting to the bottom of the bound box and about 50% of the time the model doesn't event load.

www.cameldigital.com/player.rar

please help me - have been trying 2 get this going 4 about 3 months.

#1
08/21/2006 (11:53 pm)
Did you scale this model up with the rig skinned? i see X.Y.Z scale info
on the model remove the mesh from the rig and freeze transforms delete history
on it remove the CV curves from the rigs hierarchy and freeze them as well
then place them back just clean up the scene a little and get your cfg file right
should be fine.
#2
08/22/2006 (1:30 am)
Do you have the dtsScene.cfg file?

Cause without it, your eye and cam nodes will be removed by the exporter.
#3
08/24/2006 (10:37 pm)
Thanks guys, I didn't relies that the dtsScene.cfg file was necessary, I thought you only needed it if you has nodes you didn't want 2 export. Works 100% now YAY

Thanks heaps.