Maya player model
by Levi Putna · in Torque Game Engine · 08/21/2006 (11:07 pm) · 3 replies
I have been trying to create my own player model with little success.
I have included the maya 6.5 player model that I have been trying to export, if someone can tell me what I am doing wrong that would be a big help.
I have included an Eye and cam node but the camera keeps defaulting to the bottom of the bound box and about 50% of the time the model doesn't event load.
www.cameldigital.com/player.rar
please help me - have been trying 2 get this going 4 about 3 months.
I have included the maya 6.5 player model that I have been trying to export, if someone can tell me what I am doing wrong that would be a big help.
I have included an Eye and cam node but the camera keeps defaulting to the bottom of the bound box and about 50% of the time the model doesn't event load.
www.cameldigital.com/player.rar
please help me - have been trying 2 get this going 4 about 3 months.
#2
Cause without it, your eye and cam nodes will be removed by the exporter.
08/22/2006 (1:30 am)
Do you have the dtsScene.cfg file?Cause without it, your eye and cam nodes will be removed by the exporter.
#3
Thanks heaps.
08/24/2006 (10:37 pm)
Thanks guys, I didn't relies that the dtsScene.cfg file was necessary, I thought you only needed it if you has nodes you didn't want 2 export. Works 100% now YAYThanks heaps.
Torque Owner Dave MacIsaac
on the model remove the mesh from the rig and freeze transforms delete history
on it remove the CV curves from the rigs hierarchy and freeze them as well
then place them back just clean up the scene a little and get your cfg file right
should be fine.