Remove Object Collision Poly?
by Stephen Howe · in Torque Game Builder · 08/21/2006 (11:12 am) · 8 replies
How do I do that? If I right click to remove the poly points until none are there & then I hit the selection tool icon, then go check the object's collision poly again, it's still there like i did nothing.
But I can change the poly all I want, just not remove it.
I'm using v1.1.1. Any ideas?
But I can change the poly all I want, just not remove it.
I'm using v1.1.1. Any ideas?
#2
08/21/2006 (8:11 pm)
I want to check for collision but the object's i have are just blocks. I did a test & found the default collision box is the object's bounding box, which is fine in this case. i've just got a ton of blocks with modified collision poly's & other w/o. so i'm trying to keep everything without so it's simpler to work with.
#3
--clint
09/11/2006 (1:27 am)
I'm going to guess that you can delete the collision poly info in the level .t2d file by manually removing those lines?--clint
#4
It really should be built into the editor, but the editor is less than perfect, so learning to do things by hand is important.
09/11/2006 (1:24 pm)
Yes, you can open the level .t2d file, and locate the CollisionPolyList line for your sprite. Just delete that line.It really should be built into the editor, but the editor is less than perfect, so learning to do things by hand is important.
#6
09/11/2006 (6:46 pm)
On a related note, one thing that would be nice would be a way to drag select the entire collision poly to move it around intact, instead of dragging the individual points. It may not always be useful, but when I recently had to rotate my source sprites, I had to redrag the already-created collision polies point by point, instead of just repositioning the entire thing.
#7
09/13/2006 (1:40 pm)
Just Right-clic on a point to remove it. ;)
#8
09/13/2006 (6:22 pm)
I did that, but likethe first post said when i'd be all done & unselect the object, it would reappear.
Torque Owner Apurva Amin