Are Flying/Hover VehiclesPrt Of The SDK...
by Michael Hense · in Torque Game Engine · 08/21/2006 (5:58 am) · 4 replies
... or do you have to add them as resources to the engine?
i can get a default wheeled vehicle instantiated easily enough, but whenever i try to add a new FlyingVehicle or HoverVehicle, TGE shuts down almost immediately when loading the datablocks...
also, i see the WheeledVehicle datablock in car.cs, but no signs of a FlyingVehicle or HoverVehicle datablock anywhere... but in the engine source i see FlyingVehicle.cc, HoverVehicle.cc...
i'm sooooo confused...
thx in advance for any advice on this...
--Mike
i can get a default wheeled vehicle instantiated easily enough, but whenever i try to add a new FlyingVehicle or HoverVehicle, TGE shuts down almost immediately when loading the datablocks...
also, i see the WheeledVehicle datablock in car.cs, but no signs of a FlyingVehicle or HoverVehicle datablock anywhere... but in the engine source i see FlyingVehicle.cc, HoverVehicle.cc...
i'm sooooo confused...
thx in advance for any advice on this...
--Mike
#2
--Mike
08/21/2006 (6:34 am)
Thx James... are you saying that i have to create a model with the proper setup (nodes), and then create a datablock for one, before i can instantiate it in code... similar to the way it was done with the car.cs?--Mike
Torque Owner James Laker (BurNinG)
Are you sure you have all the required nodes?
Try this resource.