Game Development Community

Are Flying/Hover VehiclesPrt Of The SDK...

by Michael Hense · in Torque Game Engine · 08/21/2006 (5:58 am) · 4 replies

... or do you have to add them as resources to the engine?

i can get a default wheeled vehicle instantiated easily enough, but whenever i try to add a new FlyingVehicle or HoverVehicle, TGE shuts down almost immediately when loading the datablocks...

also, i see the WheeledVehicle datablock in car.cs, but no signs of a FlyingVehicle or HoverVehicle datablock anywhere... but in the engine source i see FlyingVehicle.cc, HoverVehicle.cc...

i'm sooooo confused...

thx in advance for any advice on this...

--Mike

#1
08/21/2006 (6:17 am)
They are part of the SDK.

Are you sure you have all the required nodes?

Try this resource.
#2
08/21/2006 (6:34 am)
Thx James... are you saying that i have to create a model with the proper setup (nodes), and then create a datablock for one, before i can instantiate it in code... similar to the way it was done with the car.cs?


--Mike
#3
08/21/2006 (7:05 am)
That is correct.

To get the proper setup of nodes, see this.
#4
08/21/2006 (7:12 am)
THANKS again...

--Mike